The problem with a strap-on attachment is ...Sorry: the problem with a
strap attachment is that it pretty much makes your non-writing hand useless. And that means your other hand has to switch between moving, attacking and selecting inventory. And that's obviously not that good of an idea when fighting anything other than your basic enemy.
And for what purpose? I bet most people would just play the game while using the gamepad normally to begin with. The thing is in pretty much the same position, and unless you strap it on really tight, the action would be measured more reliably to begin with (I can already see how this is going: you're fighting that humonghuge spider from the demo...you're down to your last health...you're ultra focussed...she spits acid at you...you react instantly by QUICKLY pulling up your shield...oops: too quickly! The sudden motion makes the stringed gamepad swing around on your arm...and the acid hits you because Link holds his shield on the screen as if it was a dead bug).
The radar idea...isn't really new. IIRG, ZombiU uses the gamepad (among others) as a kind of radar/map that showcases the location of the monsters (kinda like the movie 'Alien').
You use the wiimote as a sword and the tablet as a shield. And than to anyone watching you look like a ridiculous dick.
Would you be able to use the balance board as well to walk around dungeons for TRULY immersive gameplay?
