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As the title says, I suspect that the 3DS' camera (or rather, the photos it takes) differs in quality depending on the application that uses it. Is it possible that Nintendo haven't optimized the quality of the camera yet?
This is taken using the 3DS Camera app... it's a 3D image, but I took the JPEG one.
Obviously, it might as well be taken with an early model of a mobile phone.
This was taken using a DSiware app (myPostcards). The color of the hand sanitizer is brighter, to say the least.
Also, the grid on the paper is crisper, more distinct. The blurry parts on the grid was because the grid on the paper was actually blurry.
The grain is still visible though, but mostly because there's lack of light. I have different images taken in bright sunlight, and the grain
is still apparent on the ones taken by the 3DS Camera, but the ones taken by other apps have smoother gradients with finer grain.
The angle changed because I got disoriented by the preview--3DS Camera previews zoomed in (not showing full image), this app previews zoomed out so I overcompensated on the angle.
Also, I haven't compared it yet, but apparently Pokedex3D also takes better pictures than the 3DS Camera app, albeit in smaller resolutions (400x240, IIRC--the top screen's 2D resolution). I'll have to check that out, as I've rarely used the Pokedex3D camera for something other than getting stickers.
I think it's fairly safe to assume that if Nintendo wanted, they could develop the app some more to improve the quality of the pictures/videos taken, at least until the visible disparity is gone. Something like making the software compensate for what the hardware lacks. Too grainy? Let the app smooth those out (lots of ways it can do this dithering). Or the ability to set longer exposures (or shorter) to control the amount of light that registers.
What i'd like to see is options like center-weighting, white balance settings (i have a distinct bias to warmer pictures) and maybe some post-processing features like what the DSi had. It certainly has the muscle to pull some powerful software features.
Obviously, it might as well be taken with an early model of a mobile phone.
Also, the grid on the paper is crisper, more distinct. The blurry parts on the grid was because the grid on the paper was actually blurry.
The grain is still visible though, but mostly because there's lack of light. I have different images taken in bright sunlight, and the grain
is still apparent on the ones taken by the 3DS Camera, but the ones taken by other apps have smoother gradients with finer grain.
The angle changed because I got disoriented by the preview--3DS Camera previews zoomed in (not showing full image), this app previews zoomed out so I overcompensated on the angle.
Also, I haven't compared it yet, but apparently Pokedex3D also takes better pictures than the 3DS Camera app, albeit in smaller resolutions (400x240, IIRC--the top screen's 2D resolution). I'll have to check that out, as I've rarely used the Pokedex3D camera for something other than getting stickers.
I think it's fairly safe to assume that if Nintendo wanted, they could develop the app some more to improve the quality of the pictures/videos taken, at least until the visible disparity is gone. Something like making the software compensate for what the hardware lacks. Too grainy? Let the app smooth those out (lots of ways it can do this dithering). Or the ability to set longer exposures (or shorter) to control the amount of light that registers.
What i'd like to see is options like center-weighting, white balance settings (i have a distinct bias to warmer pictures) and maybe some post-processing features like what the DSi had. It certainly has the muscle to pull some powerful software features.