I've gathered quite a bit of info on how the Trucha Sign exploit, but something doesn't make sense:
Using NANDFS you can dump your whole filesystem to SD as a readable directory structure.
From that file system you can extract the .APP, .TMD, and .TIK files.
Those files can be packed into a WAD using Blaze's WAD Packer.
A ticket will be signed with a sort of public master key, allowing the corresponding WAD to run on all Wii consoles.
But it is likely that Nintendo will close this hole pretty quickly.
When you download from VC, the tickets are signed using a key specific to your Wii console.
This key can too be extracted with NANDFS.
The different sources of tickets signed with this key are indistinguishable from one another.
So why is everyone using the first scenario? Why aren't we signing tickets with our own keys?
Thanks
Using NANDFS you can dump your whole filesystem to SD as a readable directory structure.
From that file system you can extract the .APP, .TMD, and .TIK files.
Those files can be packed into a WAD using Blaze's WAD Packer.
A ticket will be signed with a sort of public master key, allowing the corresponding WAD to run on all Wii consoles.
But it is likely that Nintendo will close this hole pretty quickly.
When you download from VC, the tickets are signed using a key specific to your Wii console.
This key can too be extracted with NANDFS.
The different sources of tickets signed with this key are indistinguishable from one another.
So why is everyone using the first scenario? Why aren't we signing tickets with our own keys?
Thanks