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impeeza

¡Kabito!
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Costello

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I wonder what this strip is about.

Uvgh82j.jpg



IT'S ABOUT THE SWITCH.
the dark haired guy = bloomberg and other rumor mongering sites
the blonde haired guy = the public that's been lied to

This comic strip makes no sense. Who's being angry? it's the public, that has been fed lies.
so the blond haired guy should be the one pissed of in this comic

in conclusion, the author of this comic strip is a dumbass (just kidding. It's excellent :P )
 

rimoJO

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Philosophical question: do 2D games have one polygon, or zero?
Game developer here. Typically in 2D games, there's two kinds of polygons: sprite polys and collision polys. In Unity (and probably many other engines), a sprite is an object with a square (4 vertices, making a square polygon) and usually another square poly for the collision of that sprite. Often, a 2D game will have objects that use a long series of connected vertices to make its own sprite, which creates a complex polygon- and the same goes for that object's collision poly as well. Point being, there's a lot of flat polygons in 2D games.
Quite a few, actually!
 
Last edited by rimoJO,
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