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well i do have an idea concerning the skinning of kaura.
ok it is true that we dont know the specifics on the format, but since it still does use the .skn extension i can assume this:
it still uses the same toolsets provided long ago by moonshell and m3 team.
with that in mind i believe by enduring a small tedium, we may be able to get started on skinning.
i am going to condense or remove any redundant and unneeded information to explain some of my hypothesis (cause i havent done any of what i am saying, so calling it a theory)
ok first i believe the key to making a skin would be within editing the "MakeSkin.lst" file in the current skin tool.
colortbl.ini,0,0 (in order to ensure compatibility i would probably edit this to match constraints of kaura or delete it all together...)
ErrorDialogBG.png,192,78
cmps_BoxMin.png,13,13
cmps_BoxPlus.png,13,13
cmps_ChkOff.png,13,13
cmps_ChkOn.png,13,13
cmps_RadioOff.png,12,12
cmps_RadioOn.png,12,12
cmps_Ok.png,16,16
cmps_Cancel.png,16,15
ok this is pretty much the setup here...so i would replace this with the names of all of the kaura picture and icon files with their coresponding resolutions
but here is where we could possibly run into a hiccup if all of this actually works...the version of MakeSkin.exe
moonshell uses version 0.4 and even with tweaks that the normal joe would think necessary to compile sakura skins, it doesnt work.
that is somewhat irrelevant, but i deem it a necessary point as kaura skins dont work with sakura...if they were compiled with the same compiler, it would at least boot with sakura and make it crash when it encounters a situation in which it needs a said icon and doesnt have it, in this case being nearly all of them because there are little to no similarity in filenames, and if there were, it is negligible because there are not enough similarities to at least have the menu boot up...
ok, you still with me...good
since they do not work even the slightest bit with each other in the fashion that it wont even make sakura crash when you try to use a kaura skin and based off of the same experience with moonshell skins. i think it is safe to assume that the compiler for kaura is above 0.3 which sakura uses, and by elimination it has to be the 0.4 version that moonshell uses. it is unlikely that it is an even higher version, because idk, i think there is an A: a lack of development from moonlight of moonshell, and B: i think m3 team and moonlight have beef...lol
driving the point home, by saying that i think with a little work (that i dont have the time to do, not because i have a fast paced "life" or anything...just laziness)
it may be possible to create a skin for kaura, before m3 team releases their package, on the basis that there is a strong chance they are using existing tools, just slightly tweaked.
if anybody has any luck with this idea...umm...let the communitty know...btw makeskin.lst can be edited with any windows based text editor or hex i think, but that just makes it complicated...i think the standard restrictions apply from sakura as far as what encoding to use...
well thats my time...holla at ya boy...i gets money [ignore that]
ok it is true that we dont know the specifics on the format, but since it still does use the .skn extension i can assume this:
it still uses the same toolsets provided long ago by moonshell and m3 team.
with that in mind i believe by enduring a small tedium, we may be able to get started on skinning.
i am going to condense or remove any redundant and unneeded information to explain some of my hypothesis (cause i havent done any of what i am saying, so calling it a theory)
ok first i believe the key to making a skin would be within editing the "MakeSkin.lst" file in the current skin tool.
colortbl.ini,0,0 (in order to ensure compatibility i would probably edit this to match constraints of kaura or delete it all together...)
ErrorDialogBG.png,192,78
cmps_BoxMin.png,13,13
cmps_BoxPlus.png,13,13
cmps_ChkOff.png,13,13
cmps_ChkOn.png,13,13
cmps_RadioOff.png,12,12
cmps_RadioOn.png,12,12
cmps_Ok.png,16,16
cmps_Cancel.png,16,15
ok this is pretty much the setup here...so i would replace this with the names of all of the kaura picture and icon files with their coresponding resolutions
but here is where we could possibly run into a hiccup if all of this actually works...the version of MakeSkin.exe
moonshell uses version 0.4 and even with tweaks that the normal joe would think necessary to compile sakura skins, it doesnt work.
that is somewhat irrelevant, but i deem it a necessary point as kaura skins dont work with sakura...if they were compiled with the same compiler, it would at least boot with sakura and make it crash when it encounters a situation in which it needs a said icon and doesnt have it, in this case being nearly all of them because there are little to no similarity in filenames, and if there were, it is negligible because there are not enough similarities to at least have the menu boot up...
ok, you still with me...good
since they do not work even the slightest bit with each other in the fashion that it wont even make sakura crash when you try to use a kaura skin and based off of the same experience with moonshell skins. i think it is safe to assume that the compiler for kaura is above 0.3 which sakura uses, and by elimination it has to be the 0.4 version that moonshell uses. it is unlikely that it is an even higher version, because idk, i think there is an A: a lack of development from moonlight of moonshell, and B: i think m3 team and moonlight have beef...lol
driving the point home, by saying that i think with a little work (that i dont have the time to do, not because i have a fast paced "life" or anything...just laziness)
it may be possible to create a skin for kaura, before m3 team releases their package, on the basis that there is a strong chance they are using existing tools, just slightly tweaked.
if anybody has any luck with this idea...umm...let the communitty know...btw makeskin.lst can be edited with any windows based text editor or hex i think, but that just makes it complicated...i think the standard restrictions apply from sakura as far as what encoding to use...
well thats my time...holla at ya boy...i gets money [ignore that]








