The Legend of Zelda: Ocarina of Time in Unreal Engine 5

godreborn

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I saw this on my phone a few days ago. it will probably be several generations before Nintendo takes this kind of care by one of its best games. I'm playing the nso version, in the water temple. I'm missing one key, which I'll look for tomorrow. I'm loving the game even though it's pretty old. I'm not really a graphics person, but they do add to the overall enjoyment.
 

sley

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tbgvaeoj2f381.jpg
 
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godreborn

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I think there's also either an unreal 4 or 5, probably the former, version of zora's domain. seeing water is amazing with this stuff.
 

Magnus87

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I do not know if he tried to do the same as CryZENx but I think that where they all fail is in the gameplay, Yes, UE4 and UE5 allow beautiful, super detailed graphics that we will never see in an official Nintendo product. However it is still under the "limitation of the N64" regarding the maps, all are small areas that try to give the feeling of a whole world.

If we ever have a remake of OOT or MM, they should be built in an open world, I'm not saying that we can climb anywhere like BOTW but really all those areas are together without using a mini map.

 

godreborn

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I do not know if he tried to do the same as CryZENx but I think that where they all fail is in the gameplay, Yes, UE4 and UE5 allow beautiful, super detailed graphics that we will never see in an official Nintendo product. However it is still under the "limitation of the N64" regarding the maps, all are small areas that try to give the feeling of a whole world.

If we ever have a remake of OOT or MM, they should be built in an open world, I'm not saying that we can climb anywhere like BOTW but really all those areas are together without using a mini map.


that's gorgeous. I still don't have Epona, not really sure how to get her out of the corral, and I don't want to know. I'm going through the game with no faqs or walkthroughs. :)
 
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