not at the moment. If you want to play Super Mario 3d All-Stars while you have the mod installed. Hold the L button while starting the app!
Best of all, they wont overwrite each others saves too when doing so. =p
not at the moment. If you want to play Super Mario 3d All-Stars while you have the mod installed. Hold the L button while starting the app!
I noticed i had to hold L while booting the games from within SM3DAS otherwise it will play the Zelda roms. Also crashes for me when I try to play Super Mario Galaxy.not at the moment. If you want to play Super Mario 3d All-Stars while you have the mod installed. Hold the L button while starting the app!
this is what i would like to know too.Will the patcher create an .nsp with a unique titleid different from SM3DAS?
nothis is what i would like to know too.
yes, lol im confused as to why this is but hopefully with a new mod ive been looking at it will fix the inverted thumbstick and a couple of other things. Those controls are made for mario 64Amazing work @ROGsamurai
i am using SM3DAS v1.1.1 And Your Pack V1.2 With NSO N64 Controller
Buttons config are A Bit Mess up
L is R
R is R
Z is Z
Start is Start
A is A
B is A
Dpad Is The Same As Anglog Stick
C-buttons
C-Left is C-Right
C-Right is C-Left
C-Down is C-Down
C-Up Is C-Up
It the same on All 3 Games hope this help you figure it out
Again Amazing work So Far
yeah i thought that was the case.yes, lol im confused as to why this is but hopefully with a new mod ive been looking at it will fix the inverted thumbstick and a couple of other things. Those controls are made for mario 64
I get the same, when booting from tile hold L and keep hold.I noticed i had to hold L while booting the games from within SM3DAS otherwise it will play the Zelda roms. Also crashes for me when I try to play Super Mario Galaxy.
Ive updated to 1.2 and loaded major's mask perfectly fine at my end, no intro audio issues and my game map displays fine.v1.3 Added
v1.3 now uses the sm3das Update v1.1.1 correctly now.
KNOWN ISSUE'S
#1 - controls are all wrong.... just wrong I tell you (Being looked at)
if the in game controls can't be fixed then this controller mod
will hopefully help when they release it with that option
(MissionControl)
#2 - Minor skips and stutters.
There may be minor skips, stutters, and a couple of graphical issue's
that i'm fully aware of and can do nothing about. I'm not Nintendo
Majora's Mask will need gpu overclocking to 384 to fix the intro stutter of the
audio as the setting that makes it do that is needed to fix the in game map
in the bottom right.
(Sys-clk)
(Tesla Menu)
(nx-ovlloader)
(EdiZon)
you'll notice the little arrows will get buried in the map background and for the controls, its just weird that the c buttons are reversed and the L buttonIve updated to 1.2 and loaded major's mask perfectly fine at my end, no intro audio issues and my game map displays fine.
My yellow marker looks ok, rather than a 2d sprite it looks like a 3d arrow that moves.you'll notice the little arrows will get buried in the map background and for the controls, its just weird that the c buttons are reversed and the L button
Thanks for letting me know about the texture part. I’ll have a look at the bubbleCan't say either that I've found it hard to sus the controls out, I think if I remember right.
Id think stability improvements and graphics, if possible full screen is more important.
As the n64 only had a few buttons, its not complicated to sus out whats what.
I know what can be done is limited to nintendonts n64 emulator, but I noticed in MM when deku blows bubble, its textures don't display correctly.
But I guess nintendont could fix this by updating its emu..
I wonder tho, how much of this emu they made from scratch or did they sneak retroarch and its cores/plugins.