As any owner of a G6 Lite probably knows by now, when looking at your list of games in the G6 menu (GBA specifically), one way or another, the G6 software creates an icon for every game that is converted. For DS games, the icon that is shown in the DS menu is used, however, GBA games never had such an icon. G6 team created a way for their software to extract a game image/screenshot of some, but not all, of the current GBA games available, and then annoyingly never released software to allow the same process to be done by the owners of their great flash cart. I have what seems to be the only solution to the problem of changing the icons used for all those games that you decided to place on your beloved G6. I went through the stupidly long and arduous process of getting JUST the 8kb icons from every GBA game (up to about #2420). They are all stored in two folders, both by number (ex.: #### - NAME (Country).ico) as well as by name. (ex. NAME (Country)(####).ico). This functions as the only current viable alternative to seeing the G6 icon for every GBA game that G6 team decided not to make an icon for, of course without setting it to only showing the names of the games. For example, by scrolling through the names of all the 2420 game icons I have and searching for an OK alternative icon for the couple GBA games I have on the G6 Lite that currently have no icon, it took little more than a half an hour of .ico renaming and G6 testing (it does not show the new icon in the G6 U-Disk Manager for some unknown, annoying, stupid reason), and came up with the following replacements: Digidrive --> Akagi (some game that I figured would have a random japanese symbol as it's title screen,....lo and behold it worked perfectly) Castlevania Aria of Sorrow --> Japanese Circle of the Moon (easy choice as Japanese Aria has no icon as well, and the first (0001-0500) GBA games all seem to have an icon, and this would distinguish Aria from US Circle of the Moon if they ever were on the same card as the same time.) Megaman Zero (U) --> Rockman Zero (J) (first attempt (U-J) for all the problematic icons, this one happened to work) Metroid Fusion (U) --> Metroid Zero Mission (E) (tough call... Fusion Jap didnt work, Zero Jap didnt work either (i think) but I also figured due to G6 space constraints, I would never choose Zero and Fusion to be on the same card anyway, so although Zero (E) looks like it is the same as Zero (U), it would never matter to distinguish them from one another, at least until someone reverse engineers the G6 icon system) Rhythm Tengoku --> Britney's Dance Beat (would I ever play that britney game? NO. So I'll abuse her game icon instead) Summon Night (U) --> 3rd Jap Summon Night (only summon night title that worked...) Super Mario Advance 3: Yoshi Island (U) --> Yoshi Topsy Turvy (No other iteration of Yoshi's Island worked, and I figured Yoshi topsy turvy has obviously no chance of being on the card so this was a perfect solution for now) My plan is to first release the collection of all game icons, working or not, but I want to get all the games that have come out after 2420 and add them to a (beta i suppose) archive containing icons sorted both by name and number, and then go through all of them and delete all the blank icons to make it even easier. Then, I'd like to take a picture probably with a digital camera of all the working icons as shown on the G6 screen and make a big printable JPEG of all the icons so as to show you at a glance what icons you have to choose from. Of course, it'd be nice if i could find a way to make my own icons, but I am a novice at software editing/hacking/creating at best and it'd probably be a better idea to release this whole endeavor before trying to hack into the G6 software in order to find out how to create those damn .ico files. Anyways, that's my plan. Any suggestions on the order I should do things so as to benefit the G6 Lite icon-desiring community as best as possible?