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If you want to use the usrcheat.dat file, best practice is to use a blank cheat.dat file. All of this is in the first post.
I posted this elsewhere but you may find this a help for your FAQ, and its saves alot of time as well
Actually you can make your own complete list quite easily. I found something out a while back when I was looking through AR's code to find out why my real ARDS didn't work. ( Support was less than poor form the support people ). Don't think this is common knowledge but it may now prove helpful for the new cheat option.
When the AR software looks for updates it references the following link internally
http://us.codejunkies.com/nds_actionreplay...codelist_eu.asp
If you download it you will find its the list of European game codes in xml, so just save it as an xml.
If you change the last part to us.asp then you will find its the list of US game codes and jp.asp for the Japanese games
Unless they change their software to stop people who don't have an ARTS downloading the files, you can just keep getting tour updates from there.
Hope this helps people with R4's ( like me )
Well, it works now...
All I did was ignore everything on the FAQ, and just use the cheat.dat that is provided with the new M3 1.04 release (it wasn't on the first one i downloaded).
Did anyone mention that it was THAT simple? The codes for nearly every game I have are all there...Â
I posted this elsewhere but you may find this a help for your FAQ, and its saves alot of time as well
Actually you can make your own complete list quite easily. I found something out a while back when I was looking through AR's code to find out why my real ARDS didn't work. ( Support was less than poor form the support people ). Don't think this is common knowledge but it may now prove helpful for the new cheat option.
When the AR software looks for updates it references the following link internally
http://us.codejunkies.com/nds_actionreplay...codelist_eu.asp
If you download it you will find its the list of European game codes in xml, so just save it as an xml.
If you change the last part to us.asp then you will find its the list of US game codes and jp.asp for the Japanese games
Unless they change their software to stop people who don't have an ARTS downloading the files, you can just keep getting tour updates from there.
Hope this helps people with R4's ( like me )
don't use this link, the codelists xml files provided in that link are not complete, you shall see for yourselves when you download it and compare it to the xml files downloaded via the software program!
They are compatible, I use them with mine and they work, you have to remember to save as an xml file not the defeault save type
They are compatible, I use them with mine and they work, you have to remember to save as an xml file not the defeault save type
i'm not talking about the xml files itself, i'm talking about the codelist, it's not complete from that link, see for yourself and compare the filesize to the xml file downloaded from ARCM program.
I posted this elsewhere but you may find this a help for your FAQ, and its saves alot of time as well
Actually you can make your own complete list quite easily. I found something out a while back when I was looking through AR's code to find out why my real ARDS didn't work. ( Support was less than poor form the support people ). Don't think this is common knowledge but it may now prove helpful for the new cheat option.
When the AR software looks for updates it references the following link internally
http://us.codejunkies.com/nds_actionreplay...codelist_eu.asp
If you download it you will find its the list of European game codes in xml, so just save it as an xml.
If you change the last part to us.asp then you will find its the list of US game codes and jp.asp for the Japanese games
Unless they change their software to stop people who don't have an ARTS downloading the files, you can just keep getting tour updates from there.
Hope this helps people with R4's ( like me )
Hi guys, yeah... sure that way works. But funem, it is much easier telling people to import it from that list using ARCM, as my tutorial is based around it... instead of making a new section. I think that I might make a new section if I have time... but since ARCM is useful for other stuff, I didn't really require telling everyone about this shortcut method
i'm not talking about the xml files itself, i'm talking about the codelist, it's not complete from that link, see for yourself and compare the filesize to the xml file downloaded from ARCM program.
That's because it is an EU file, the US file contains about ten times more supported games
I have read 'ALL OF THIS IN THE FIRST POST'you are totally missing the point of this faq, i will leave that for you to figure out what you have missed ¬_¬
Quoted for trooooooth... If you did actually...
QUOTE(Bouncy1973 @ Apr 20 2007, 08:21 AM)
it doesnt let me copy a hole region into my cheat list, does this mean ill have to do it individually?