Hello,
I am planning a blog article series about cheat devices for video game consoles, covering their history, technical differences, and the current situation.
I already have a general understanding of how these devices work. For example, I know that Action Replay, GameShark, and similar devices typically access and manipulate RAM values at runtime. I am also aware that the Game Genie worked differently, by directly modifying the data read from the ROM rather than patching RAM.
I understand that GameShark initially was essentially a rebrand of Action Replay, and that many other cheat devices were also rebrands, especially since Datel often released multiple cheat devices for the same platform under different brand names. I am also aware that this changed later on, and that GameShark eventually became its own product rather than just an Action Replay rebrand for the American market.
I also know that devices like the Pro Action Replay MK3 existed across many different platforms, meaning there were entire generations of Action Replay devices adapted to different hardware. Likewise, for individual platforms such as the SNES or N64, there were often multiple generations or models of Action Replay devices.
My goal is to create a blog series that explains how cheats work in general, provides an overview of the various cheat devices that existed, and describes how they evolved over time.
For this reason, I am currently looking for more structured information. I have already found a lot of very specific details about individual devices, but I am still missing clear overviews in the following areas:
Thank you very much for your time.
I am planning a blog article series about cheat devices for video game consoles, covering their history, technical differences, and the current situation.
I already have a general understanding of how these devices work. For example, I know that Action Replay, GameShark, and similar devices typically access and manipulate RAM values at runtime. I am also aware that the Game Genie worked differently, by directly modifying the data read from the ROM rather than patching RAM.
I understand that GameShark initially was essentially a rebrand of Action Replay, and that many other cheat devices were also rebrands, especially since Datel often released multiple cheat devices for the same platform under different brand names. I am also aware that this changed later on, and that GameShark eventually became its own product rather than just an Action Replay rebrand for the American market.
I also know that devices like the Pro Action Replay MK3 existed across many different platforms, meaning there were entire generations of Action Replay devices adapted to different hardware. Likewise, for individual platforms such as the SNES or N64, there were often multiple generations or models of Action Replay devices.
My goal is to create a blog series that explains how cheats work in general, provides an overview of the various cheat devices that existed, and describes how they evolved over time.
For this reason, I am currently looking for more structured information. I have already found a lot of very specific details about individual devices, but I am still missing clear overviews in the following areas:
- Is there a concise and well-structured overview that explains how all cheat devices from a single manufacturer differed on a specific platform? (For example, the differences on the GBA between Action Replay (2001), Action Replay Duo (2005), and Action Replay MAX (2006).)
- Is there a similar overview showing which cheat devices existed across multiple platforms?
- Is there an overview of all code formats and which devices use which format and what can be simply converted?
- Is there an overview identifying which devices were simply rebrands of other products?
- Is there an overview of the different firmware versions and how their features differed?
- Besides Xploder, Game Genie, Game Buster, CodeBreaker, GameShark, and Action Replay, what other cheat devices existed?
- Are there any modern cheat devices for retro consoles today, for example newly produced GBA cheat cartridges from AliExpress or similar sources? Are these reproductions, clones, or newly developed devices?
- How do cheats work on more modern consoles? In particular, how did things change starting with systems like the PlayStation 2 and GameCube, where traditional cartridge-based cheat modules disappeared? And how does cheating work today on modern, online-focused consoles? I currently lack a good overview of this evolution.
Thank you very much for your time.







