Okay, two days left. Time to rally the forces for the SNES:
Again, to reiterate, the SNES was a system that could be used on a myriad of game styles that weren't even thought possible. 3D effects in the likes of DKC, massive world playing with the lieks of "A Link to the Past", deep level competition with "Street Fighter" - the SNES had it all, introduced much of it, and is still used today. While some could chalk up such reasoning to a word like "nostalgia," I strongly believe that it's more due to the system defining how games can continually improve and be made amazing, even with such graphics. Yes, the DS can perform more amazing graphics than the SNES, and is more portable. But what is NOT done with the SNES is making a game for the captivation for the audience, and instead strives to improve upon what was proven foundations of the past, with the hopes that the updated graphics is more appealing. When that fails, then they hope that a remake with updated graphics and schematics of olden games will draw the newer crowd.
Despite such things though, the DS will still only hold two things new and worthwhile: being able to play the games in it's line of past, and being portable. The SNES did much more for it's time, and paved the path for today: Basic controller design, various game genres, serving both solo-players and group players, and above all else - Showing what amazing things can be done with the limitations it has, and that's something that is rarely seen today, or if it is seen, only serves as a graphical showing, and not the original intent of the game: the enjoyment and escape a game provides from day to day life.
DS - Good for a short while, but you constantly have to seek new things, and a lot of old things lose their zeal (save for the likes of Pokemon)
SNES - Get a game, see how amazing it is (even in today's standards), and want to play it again a month down the road.
Again, to reiterate, the SNES was a system that could be used on a myriad of game styles that weren't even thought possible. 3D effects in the likes of DKC, massive world playing with the lieks of "A Link to the Past", deep level competition with "Street Fighter" - the SNES had it all, introduced much of it, and is still used today. While some could chalk up such reasoning to a word like "nostalgia," I strongly believe that it's more due to the system defining how games can continually improve and be made amazing, even with such graphics. Yes, the DS can perform more amazing graphics than the SNES, and is more portable. But what is NOT done with the SNES is making a game for the captivation for the audience, and instead strives to improve upon what was proven foundations of the past, with the hopes that the updated graphics is more appealing. When that fails, then they hope that a remake with updated graphics and schematics of olden games will draw the newer crowd.
Despite such things though, the DS will still only hold two things new and worthwhile: being able to play the games in it's line of past, and being portable. The SNES did much more for it's time, and paved the path for today: Basic controller design, various game genres, serving both solo-players and group players, and above all else - Showing what amazing things can be done with the limitations it has, and that's something that is rarely seen today, or if it is seen, only serves as a graphical showing, and not the original intent of the game: the enjoyment and escape a game provides from day to day life.
DS - Good for a short while, but you constantly have to seek new things, and a lot of old things lose their zeal (save for the likes of Pokemon)
SNES - Get a game, see how amazing it is (even in today's standards), and want to play it again a month down the road.