Hacking TempGBA: NDSGBA revival

Do GBA games make your nono parts happy?


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It does. But your first question post was just so full of stuff that I didn't understand it.

1.42 is issued from 1.41+memory-access-3.1 with more stuff on top, so Golden Suns and Mario Tennis run fast etc.
OK, well that's really good to hear. Also very very shocking, but mario&luigi superstar saga. During one of the areas underground(accidently overwrote my save state for it) when you're riding the minecarts, even at 396mhz even at frameskip 2 the game's fps kept dipping w/ sound muted.

Here's a link to th part I was talking about, I was surprised as _all get out_ that this happened since the _rest_ of the game runs perfectly fine at 0frameskip it goes ~35-42fps(on avg) with _only_ 300mhz. But that spot it just didn't want to do it, which I will never understand.



Other than that, something I'd like for you to add if you can, is having "avg" fps" besides what it's currently doing. Like a running number, maybe on the far right to the right of 'emulated' so that way it shows the avg since the game's been started. it could only update 1 time per second, but it'd still be a nice thing to have. Also, with the debugging information, if you could make it so that you can save that stuff, that'd be awesome. I can't understand any of it, but I'd be glad to send it to you. I'm going to try to get back to that weird cart riding spot and make another save state for it and upload it so you can try it(if you want to) since it's very very out of the normal for me. i'll download 1.4.2. Sorry for my ramblings, I tend to ramble when I don't quite know what I want to say exactly.
 
Mario world 3 (mario advance 4) crahses with me in the overworld, so i cannot play the first level.
the game has some weird sound too at the beginning.
 
Mario world 3 (mario advance 4) crahses with me in the overworld, so i cannot play the first level.
the game has some weird sound too at the beginning.
That would be Super Mario Bros. 3, but I believe that the game should work.
Are you using the latest version of TempGBA with the latest game_config.txt?
 
Sorry if this has already been answered, but I can't get the Pokemon Light Platinum hack to work for NDSGBA, do you know if it works on this? I know it has to do with the save type like flash 128k instead of 64k.
 
Sorry if this has already been answered, but I can't get the Pokemon Light Platinum hack to work for NDSGBA, do you know if it works on this? I know it has to do with the save type like flash 128k instead of 64k.
All pokemon games including hacks work, period.
 
Sorry if this has already been answered, but I can't get the Pokemon Light Platinum hack to work for NDSGBA, do you know if it works on this? I know it has to do with the save type like flash 128k instead of 64k.
See if Light Platinum uses the same game-name/game-maker/vendor triplet as Pokémon Emerald in your card's TEMPGBA/game_config.txt file.

If not, you need to add a new entry using the triplet given in the TempGBA menu, Tools, Debugging, ROM information.
 
@ Nebuleon: I remembered you said "It needed to send 60 images of 256x192 at 16 bits per pixel, so 5.89 MB per second, but it had only 4.3 MB to spare! That gave it a limit of about 42 FPS" that's OK, but it came into my mind that if TempGBA can't send 60 images of 256x192 at 16bits per pixel @ 5.89MB/s ..than i was wondering how can DS games do it.. i mean DS games are smooth wich must mean that flash-cart or DS is capable of sending 60 images/s. Every game for DS i know is 60FPS...
 
@ Nebuleon: I remembered you said "It needed to send 60 images of 256x192 at 16 bits per pixel, so 5.89 MB per second, but it had only 4.3 MB to spare! That gave it a limit of about 42 FPS" that's OK, but it came into my mind that if TempGBA can't send 60 images of 256x192 at 16bits per pixel @ 5.89MB/s ..than i was wondering how can DS games do it.. i mean DS games are smooth wich must mean that flash-cart or DS is capable of sending 60 images/s. Every game for DS i know is 60FPS...
The DSTwo (.plg) runs things, then has to send images to the DS because it has nothing.

The DS (.nds) runs things, then has the images already.
 
See if Light Platinum uses the same game-name/game-maker/vendor triplet as Pokémon Emerald in your card's TEMPGBA/game_config.txt file.

If not, you need to add a new entry using the triplet given in the TempGBA menu, Tools, Debugging, ROM information.
I tested that particular hack a long time ago with NDSGBA 1.21 + game_config.txt v1.2 and it worked, so I don't expect any trouble from TempGBA.
 
thank you nebuleon for all this support. And patience you have had. I don't even own a ds2 but you've been working hard on this.
 
The DSTwo ran TempGBA at 60 FPS and sent its images to the DS's screen, but could not keep up with the sheer amount of data that needed to be transferred. It needed to send 60 images of 256x192 at 16 bits per pixel, so 5.89 MB per second, but it had only 4.3 MB to spare! That gave it a limit of about 42 FPS, which the user could see the most in scrolling areas, because they were scrolling with a staircase effect.

While I've known that getting a solid 60fps in emulators has been a good thing for smoothness but, when playing off an original cart, Mario Kart Super Circuit, on original GBA hardware (GBASP or DSLite), it seems like it runs at 30FPS (or something not as smooth as Mario Kart DS which is obviously smoother than the GBA one).
If I'm right on my observations, then why do we try to make emulators run at higher FPS than the original? Or maybe I'm just missing the point. Sorry.
 
While I've known that getting a solid 60fps in emulators has been a good thing for smoothness but, when playing off an original cart, Mario Kart Super Circuit, on original GBA hardware (GBASP or DSLite), it seems like it runs at 30FPS (or something not as smooth as Mario Kart DS which is obviously smoother than the GBA one).
If I'm right on my observations, then why do we try to make emulators run at higher FPS than the original? Or maybe I'm just missing the point. Sorry.

I think that applies to 3D GBA games. mario kart GBA does have some 3D rendering, so i think while GBA can handle 2D images @ 60FPS the 3D ones are a little difficult for little guy like GBA :gba:
DS is more powerful system than GBA. :nds: :sp:
 

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