As mentioned in that thread there are no one program that can do it all -- programmers of games could arrange things however they wanted (within the limits of the hardware anyway), and they usually did.
If you don't care to spend however long it takes learning hacking in earnest (
https://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/ ) then you will probably be limited to emulator methods, which work just fine if a bit more long winded than some (though I still use them).
Some games have premade tools by people that went through the whole game and figured it all out, and in turn made tools using that info for others to play with, but while Tactics Ogre is liked by fans of tactics games it is not as well pulled apart by hackers (give or take a translation of the SNES entry in the series
http://www.romhacking.net/translations/1501/ and a few choice piece of info for said same
http://datacrystal.romhacking.net/wiki/Tactics_Ogre ). Not even the old insane difficulty people (
http://ngplus.net/InsaneDifficultyA.../board/index4126.html?/files/category/1-mods/ ) appeared to look at it and they went in for quite a bit of stuff.
To that end you are faced with emulators and either the tile viewers or disabling layers as you find things in the game. You can happily use whatever cheats are available (or make some) to allow you to speed through the game with infinite health or something so it is not like you need to do a full run. Similarly you can use savestates if there is branching path you want to take. If you want to get a little bit into hacking you may also be able to make the game display things way ahead, or more commonly, than they otherwise would -- the enemies on the screen are likely just a number that calls them and the game has a big list of numbers and their corresponding enemy, if you can then figure out either the maps/missions or the memory and change say a common mook enemy into the hidden final boss or something it will be there for you to grab without having to figure out everything else or play through the game to get there.
The dialogue background you could probably pull that from a video, though I suppose I would suggest the emulator method instead.
https://www.youtube.com/watch?v=_wLVL9Xepbs being the video it came from
As for the terrains I will warn you that many of these sorts of games have an awful lot of them -- you might have hundreds of enemies, pieces of equipment and such but it will possibly be thousands of background tiles.