Running the CPU at 1785mhz has little to no effect on temps (also at most it’s only ever active for ~20 seconds at a time )
which is why nintenido enable it only for loadscreens also i find 1.7Ghz unstable i fine 1.5Ghz is stable
Running the CPU at 1785mhz has little to no effect on temps (also at most it’s only ever active for ~20 seconds at a time )
Uh, I said 1.7ghz doesn’t affect temps kek. 1.7ghz won’t cause stability issues unless your hardware is defective kekwhich is why nintenido enable it only for loadscreens also i find 1.7Ghz unstable i fine 1.5Ghz is stable
Uh, I said 1.7ghz doesn’t affect temps kek. 1.7ghz won’t cause stability issues unless your hardware is defective kek
Yeah, that's the whole point of the module You should not touch the cpu setting now in BotW or else you won't get the fast load times.or does it override that
Makes sense, just setting GPU (and ram?) oc won't affect it tho right?Yeah, that's the whole point of the module You should not touch the cpu setting now in BotW or else you won't get the fast load times.
RAM is fine, but GPU is also OC'd while loading. I don't know if it makes a big difference though.just setting GPU
not sure if joking...Guardians charge their beams faster and the stais rune last half as long. Basically the update broke the game
In botw v1.6.0 (and maybe mario odyssey 1.3.0) the game seems to switch over to 1.7ghz CPU when the game is on loading screens, then switching back to 1ghz once they're done
Very interesting. This may be how they improved loading times in the new update
It’s only during loading to impove loading timesSo Nintendo is hacking their own console instead of improving the code?
Hypocrites.
It’s only during loading to impove loading times
Mario Odyssey does the exact same thing, and increasing the CPU speed impoves the loading times of almost every switch gameThis might be because the game code was first made for the Wii U then ported to the Switch, so is probably a mess. Unlike Mario Oddysey that was made solely for the Switch.