
Well, the Switch is basically a phone so the proper handling relates to the lithium battery it uses. Like all rechargeable batteries, degradation is inevitable but you can slow it down with proper technique. Meaning, the goal is to always keep the battery around 20 to 80% and never full nor empty in order to get the best battery longevity. While charging alone has no effect on the battery life, charging it to ensure it never drops below 20% is necessary if you want to keep the battery for as long as possible.one question pls,what do we know about gaming while charging?is it safe for the battery?(degrading?)?
thnx
i get that and i indeed try to make sure charges are proper but what i wanna know is if its bad for the battery or even an overheating problem to be playing while charging the device?!will it even charge or just powering the device for the game?!thnx againWell, the Switch is basically a phone so the proper handling relates to the lithium battery it uses. Like all rechargeable batteries, degradation is inevitable but you can slow it down with proper technique. Meaning, the goal is to always keep the battery around 20 to 80% and never full nor empty in order to get the best battery longevity. While charging alone has no effect on the battery life, charging it to ensure it never drops below 20% is necessary if you want to keep the battery for as long as possible.

As far as I know, I haven't seen it be an issue. If it was that big of a problem, more people would have complained about it.i get that and i indeed try to make sure charges are proper but what i wanna know is if its bad for the battery or even an overheating problem to be playing while charging the device?!will it even charge or just powering the device for the game?!thnx again

It should not. Nobody has been banned for using AutoRCM alone so its widely believed to be one of the few "safe" hacks.Uh oh... I used Hekate to turn on AutoRCM before I saved the OFW (etc) backup. When I later restore the backups, turn off AutoRCM, reboot into OFW, and go online, can it be detected and banned due to the AutoRCM changing stuff?
That basically what it does when you play from the dock...i get that and i indeed try to make sure charges are proper but what i wanna know is if its bad for the battery or even an overheating problem to be playing while charging the device?!will it even charge or just powering the device for the game?!thnx again

I've got a 2017 switch (XAW100140) on 2.1. I wanted to know if there was a "better"/easier exploit method or cfw for older devices and firmwares? Or if it's just best to follow the most recent guides "switch.homebrew.guide". I mainly want to run games off sd card, for reference.
( Yes/No answers are fine. Sorry for so many questions ;-; )
Does cfw have any lag, compared to stock?
Does emunand have any lag?
I saw certain games require a higher firmware. Do some methods not work on higher firmware?
Would I still have been able to run the exploits if I had updated my firmware, because my switch isn't patched?
Unrelated, but I haven't had any luck with the nes golf easter egg. I assume my switch is new, but if someone else had connected it to the internet, returned it ( giant dead pixel mid screen), and factory reset it, would I no longer be able to change the date manually? The console still had battery after sitting on my shelf for 4 years.

Any usage of CFW and/or homebrew can get you banned. There is nothing that will guarantee a ban but there is also nothing safe.I use CFW only for dumping ROMs. But I also want to use the internet. If you start it normally without starting RCM, will you be banned?

What do you mean by "swap my emuMMC out with my sysNAND in order to transfer accounts"? Are you trying to say that you use one SD card for sysMMC and another for emuMMC? If so, why? If not, please explain what exactly you are doing because it doesn't seem to be efficient with or without file-based emuMMC.I was told to post this from a thread I created, so I'll quote myself:
"So, I often have to swap my emuMMC out with my SysNAND in order to transfer accounts to my offline emuMMC. This is very time-consuming for me. I remember that Atmosphere has the ability to make an SD card files version of the emuMMC rather than a partition emuMMC, but the last time I tried that about a year ago, it was too buggy to use. Is SD Card files emuMMC functional now? If so, are there any problems with it versus the partitioned emuMMC? I'm on Atmosphere 0.19.3 for firmware 12.0.2."

Well I hate to break it to you but having modified saves in sysMMC is arguably worse than using homebrew since modifying save files means modifying files on your console which Nintendo can track. Although if you have already gone online at least once, you're already flagged so no point crying over spilled milk. If you really are willing to do this amount of work while still taking the risk of getting banned, switching over to file-based emuMMC may not be so bad. But partition-based emuMMC still holds some advantages over sysMMC such as being less susceptible to corruption and I think performance being slightly faster. If you are fine with these trade-offs, then file-based emuMMC may just be ideal for you in your given scenario.I use the same SD card for all of this. Exactly what I'm doing is moving accounts from SysNAND to emuMMC to modify saves and then transplanting modded saves back into SysNAND in order to not have my SysNAND dirtied by Homebrew. In the process of this, I have to remake my emuMMC from my SysNAND in order to transfer accounts over to it. Given I have an emuMMC in a hidden partition, this makes things a bit more difficult, as I often switch out the emuMMC. Basically, I was just wondering if SD Card files work well for emuMMC now, as this process involves me extracting and injecting things directly from and into my emuMMC (and sometimes even switching emuMMCs), which a hidden partition makes hard to do.
- The method of launching FLOG was patched out in a firmware update shortly after people were able to launch it using Pegaswitch. There is a way of launching it but this bypasses the normal requirements. If you're interested, you can follow this guide

The motion was never removed; they simply made it impossible to launch FLOG past firmware 4.0. Meaning if you wish to try out the hand motions, you will need to try it out on a firmware lower than 4.0.I remember reading Flog was removed as of 4.0, but was the joycon "Direct" motion removed prior to that? Was hoping to try it out, especially with "Ask Iwata" just having come out, kicking up nostalgia. Thanks for the guide link too! Wish I had asked before waving my arms about for an hour
Well best practice is to delete the old Atmosphere files first then place the new ones on the SD card. Typically, these include /atmosphere and /sept folders. If you have any game mods in your /atmosphere/contents folder, back them up before deleting the /atmosphere folder.how do i update atmosphere? just drop the file o the SD and I'm done?