I feel ya. All those guides do some things a little bit differently than others so no wonder users run into errors. It takes some time getting used to all the terms being thrown around.To say I'm a little confused at the moment would be an understatement?
hekate_ipl.ini is mentioned here. However their config is missing theThere was no mention of updating the hekate_ipl.ini file using the NH Switch Guide.
kip1patch=nosigchk
line for both CFW boot entries.That one should be good, it's the same one that I'm using currently.I went ahead and used the config file from the patches thread insitead.
Can you check if you have patches.ini file in bootloader folder?I now received the following error message when attempting to boot into the emuMMC
Long story short, for what you're trying to accomplish, I don't think it has any effect.Now I'm not sure if that has any effect on the fact I chose to use the config settings from the sigpatches thread?
That's because you've overwritten NH Switch guide's hekate_ipl.ini with the one from sigpatches, which is totally OK. Their Atmosphere FSS0 emuMMC is the sigpatches archive's CFW - emuMMC. The only thing the NH Switch guide is missing is theThere's no mention of the Atmosphere FSS0 emuMMC as stated in the NH Switch Guide.
kip1patch=nosigchk
line for both CFW boot entries, which the sigpatches' one has.Since Atmosphere 1.7.0 no longer supports ips kip patches (check the release notes here), which are usually used for piracy reasons, here are your options:
- You can load Atmosphere's package3 via Hekate's FSS0 - You'll need to reboot to Hekate, go to Launch and select emuNAND CFW or sysNAND CFW (depending on which one you use). If you've downloaded the sigpatches from here. your bootloader/hekate_ipl.bin will already have everything you need to have configured.
- Use sys-patch instead of sigpatches. This way, booting into Atmosphere with fusee.bin payload will work and sys-patch will make your game backups work.
- Use modified Atmosphere's fusee.bin payload with ips kip patches support. With this, sigpatches will work the same way they used to work prior to v1.7.0.
Hopefully, that cleared a thing or two for (and didn't introduce any new one). ^^