Can we get ronald mcdonald? And could he please be be like his M.U.G.E.N incarnation? Just a request, good luck on your project!
GEMISIS' Battle of the Worlds should cover that, but let's not going into that here.Tozarian said:Can we get ronald mcdonald? And could he please be be like his M.U.G.E.N incarnation? Just a request, good luck on your project!
No need to add it to the HEAP! We are going to have ShoAidanB said:Cool, it's nice to see a SSB clone that dosen't give up!!!Also is there going to be Sho Minamoto? Or i'll add Clash to the HEAP! *CRUNCH*
I wouldn't compare Clash to Rumble.midna25 said:This will never be finished. And besides. After being a member of the SSBR community for a good while, I've realized that the DS can never have a good smash game for it. Not unless it's a 3D nintendo made one. The sprite system just doesn't work. And anyway; Smash is a multiplayer game, and it's not all that easy to coordinate a multiplayer DS match. And now that they've changed it into a Naruto: Clash of Ninja Bros. Game, it's not really smash to me anyway. Long live brawl.
:/
DarkSunDS said:I'm getting a few problems (using an R4DS). For instance, Altair and Kratos don't work, aren't displayed in the character selection screen, and when selecting them I get a Mario sprite running to the left automatically.
Sonic works, but isn't displayed in the character selection screen either (I need to press the left or right arrows to choose him). He's also too fast in my opinion.
I'm getting a lot of lag when performing various actions. Also, the stylus is very hard to get on (sometimes I jump past it and I still fall on the lower screen) and it's impossible to walk on it without jumping.
Other than that it seems a lot smoother than Rumble.
Oh, and I used the Test 7 link on the blog.
We are going fine, sure, just go to the forum, there must be something you can do. Even if it's just discussion about the game or physicsdbswnd97 said:Edit: Hows the project going? Can I help?DarkSunDS said:I'm getting a few problems (using an R4DS). For instance, Altair and Kratos don't work, aren't displayed in the character selection screen, and when selecting them I get a Mario sprite running to the left automatically.
Sonic works, but isn't displayed in the character selection screen either (I need to press the left or right arrows to choose him). He's also too fast in my opinion.
I'm getting a lot of lag when performing various actions. Also, the stylus is very hard to get on (sometimes I jump past it and I still fall on the lower screen) and it's impossible to walk on it without jumping.
Other than that it seems a lot smoother than Rumble.
Oh, and I used the Test 7 link on the blog.
Me too.
Altair and Kratos were dropped temporarily because of lack of knockback sprites, so, CPU1 gets followed by the camera, but, in it's reduced AI it seeks to follow P1, but since there's none, he walks to his own demise.
To talk about variables, like speed, it's better if you go to our forum on ssbclash.co.cc, but today I'll be giving maintenance so it will be down for a while soon.
The lag is because of loading the death sprites, so, if you play on PC, there is no lag (because data loading is faster there) I'll be fixing this soon.
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About changing them to something less "childish"? You would have to go to our forum, and tell our Mario and Luigi spriter RangeTE about that.Hisiru said:and about the Mario e Luigi sprites?