Can we have Wii U Gamepad and Pro Controller support Please , Thanks.
If I'm not mistaken, the Wii U's Bluetooth is the same as the Wii's—so much so that the controllers connect to each other.I'll look into Wii U stuff once I get more time to dedicate to this project. I appreciate everyone enjoying the emulator while patiently waiting for the next update![]()
This is shaping up quite nicely, great job! I am also waiting for some compatibility with the wiiu (gamepad compatibility, and a vwii forwarder and wiiu WUP forwarder would be delightful)I'll look into Wii U stuff once I get more time to dedicate to this project. I appreciate everyone enjoying the emulator while patiently waiting for the next update![]()
I suspect this, because it runs very slowly in Mega Man Zero 4.My biggest concern with the current status of the project is how it freezes on Wii hardware sometimes, I suspect it has something to do with how filters are implemented and it's possibly leaking memory somewhere, that's probably what I'm gonna try and fix first. I don't personally own a Wii U but I know a few people who are willing to test that functionality for me, so bear with me if it takes a while as I'm not super familiar with Wii U homebrew specifically.
Something I remembered in the mean time is that since you are using vba-gx as the mainframe, wiiu gamepad compatibility might be already inherited. Indeed, I was able to make a forwarder to your emulator that enables the use of the gamepad. For anyone interested, it is here.This is shaping up quite nicely, great job! I am also waiting for some compatibility with the wiiu (gamepad compatibility, and a vwii forwarder and wiiu WUP forwarder would be delightful)
Is it possible when you select Super Game Boy 1 or 2, Custom Palettes like in the SGB?

https://github.com/Dinierto/MiSTer-GBA-Borders(Unrelated but does anyone know where I can find any GBP borders to use with this? Thanks.)
Certainly, the source is up on GitHub so if anyone wants to take a look at it feel free. I know how frustrating the freezing issue is, especially when your game doesn't autosave and you lose progress.Is their anything in particular that can be done to help fault find or when you have time free that could help. I know you said you were mindful of a memory leak maybe ?

Thanks.https://github.com/Dinierto/MiSTer-GBA-Borders
Certainly, the source is up on GitHub so if anyone wants to take a look at it feel free. I know how frustrating the freezing issue is, especially when your game doesn't autosave and you lose progress.
I'm actually using this on my wii u and for the most part it works just as people have been reporting, so things like freezes do happen on here, I'm happy to report more if needed as I'm using this via wii uI don't personally own a Wii U but I know a few people who are willing to test that functionality for me, so bear with me if it takes a while as I'm not super familiar with Wii U homebrew specifically.