Gaming Super Smash Bros. Brawl+ (Plus!)

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Xta Large said:
I'm not sure, actually. You could try that, I can't imagine anything bad would happen. If it doesn't work, your best bet would be to hit up their IRC (go to gamesurge.net, hit 'chat' in the upper right, choose your nickname, and type in '/join #brawlplus' without the quotes. The folks there are very helpful, they'll get your problem sorted out.
Alright, thanks a lot for your great help! =)
 
I made a Brawl+ cover for USB loaders in case anyone wants it!

RSBE01PlusBox2D.png
RSBE01PlusBox.png
RSBE01Plus.png


My covers topic
 
How do I get Brawl + working on USB Loader GX.
It keeps saying that the .gct is more than 255 lines, and that it will have unexpected errors.
It continues and it stays at a black screen. What should I do?
I really need this to play off of USB Loader GX.
 
..::MaxWell::.. said:
How do I get Brawl + working on USB Loader GX.
It keeps saying that the .gct is more than 255 lines, and that it will have unexpected errors.
It continues and it stays at a black screen. What should I do?
I really need this to play off of USB Loader GX.

Huh, yeah, same here.
Even though I've got both the codes and the snapshot I still get the 255 line limit error and the game crashes.
 
How can i start Brawl+ with the USB LOADER GX
I have the PAL version but i cant start the game via USB Loader

Can anyone tell me the Snapshot methode?
 
Well, I just managed to get to the album in game, but the game crashes while loading the snapshot.
Anyone managed to get plus working on a USBLoader?
 
I swear, when I put the Brawl+ codes on and go to spectate in wifi, the people there are retarded! They keep falling off the edge and never hit each other. I might just be lag, but is this normal?
 
I wish L-cancel wasn't automatically executed.

Nin10doFan said:
I swear, when I put the Brawl+ codes on and go to spectate in wifi, the people there are retarded! They keep falling off the edge and never hit each other. I might just be lag, but is this normal?
Sarcasm or trolling?
 
King Zargo said:
I wish L-cancel wasn't automatically executed.

Nin10doFan said:
I swear, when I put the Brawl+ codes on and go to spectate in wifi, the people there are retarded! They keep falling off the edge and never hit each other. I might just be lag, but is this normal?
Sarcasm or trolling?

Neither, he's just retarded.
 
Nin10doFan said:
I swear, when I put the Brawl+ codes on and go to spectate in wifi, the people there are retarded! They keep falling off the edge and never hit each other. I might just be lag, but is this normal?

He's telling the truth. The Wifi spectating thing just lets you view replays. Replays only have data to recreate the fight, and not actually record them. It was trying to recreate the fight with the codes on, which totally screws up the replay.
 
Zaiga said:
Nin10doFan said:
I swear, when I put the Brawl+ codes on and go to spectate in wifi, the people there are retarded! They keep falling off the edge and never hit each other. I might just be lag, but is this normal?

He's telling the truth. The Wifi spectating thing just lets you view replays. Replays only have data to recreate the fight, and not actually record them. It was trying to recreate the fight with the codes on, which totally screws up the replay.

I know he is, I just thought that was obvious.
 
Yea i have brawl+ working with usb loader through the snapshot method. You load the "load codes from snapshot" like you would normal with ocarina. Then you go to your vault and you load the snapshot that has the brawl+ codes. If you see the snapshot but the game freezes when u enter the vault then you "encrypted" the file wrong. This is most likely due to faulty sdkey and sdiv

Im just waiting for a version of usb loader that uses the new gecko 1.9 so we dont have to worry about snapshots.
 
Oh, sorry, I thought it was actually Live gameplay in spectate mode. You will have to forgive for not being a nerd by knowing that.
 
Xta Large said:
You can load up ocarina codes using the USB loader, right? I don't use it, but if you can, then this should work -

Download this, put it in your 'codes' folder in your SD card. It's the Screenshot Loader/File Replacement .gct file, it's what enables the screenshot hack to work

http://www.box.net/shared/yrfhbzhxii

Then, find a cool program called 'brawlplustweaker', and download that. Once you've got it on your computer, you need to track down SDKEY and SDIV (which I can't share, but google should help... make sure you use the right keys, or it won't encrypt properly) and place just the keys (which are each one-line strings of what appear to be random letters and numbers) in files named SDKEY.txt and SDIV.txt, and put em inside the same folder you've got BrawlPlusTweaker in.

Download the .gct of whatever Brawl+ build you're using (here's the latest stable build), then use BrawlPlusTweaker (the gct to bin button at the bottom) to convert that file into a screenshot, which you then put in the SD card "private/wii/app/rsbe/al" folder, under the name al_(anything can go here).bin

Enable ocarina codes when booting the game and navigate to the screenshot in-game and everything should be cool. Go to the 'Brawl' menu to check - there should be more character slots.

This method also works with DVD backup loaders, very useful if you no longer have an actual copy of Brawl like me. I thank the cool friendly folk at Smashboards for this method.

I already have everything that is described here, for what i understand the .gct from the first link, is for the codes folder and the witch that acual codes itself is for making the bin file and place in the private...., but what about a txtcode? usb loader gx only accepts codes that are in txt (if not how can i change to accept directly the gct files) can i just save the gct as txt and put it there?
What do i do with the gameconfig.txt file? it's necessary or not?
 

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