BOTW - Wii U Console Performance Patch

  • Thread starter Thread starter Botorama_Bama
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Just some news about something around the performance patch, i’m not using Static; I used some of the code from FPS++. All credit goes to its original creators; I simply made an effort with my friend’s help to get it to ‘work’ on consoles.

One thing I realised with the latest update from gamebanana, to apply the patch using AIO Batch, it’s best to enter the path folder in it; for me, the cmd said it couldn’t find it,

Accurate works with Both pad Screen and TV output

Accurate
FPS limit: **30 FPS**;-
mode: **Advanced Settings**;- fence: **Accurate Fence** (`$fenceMethod = 2`);- **8 Frames Averaged** (`$frameAverageAmount = 8`);-
Game Speed: **dynamic**;-
Static Mode: **Disabled** (`$staticFPSMode = 0`);-
VSync: **On** (`$keepVsync = 1`);
swap interval 30 FPS: **2**, `GX2SetSwapInterval(2)`.

Performance works only on gamepad and the tv ouput will looks out of sync
Performance
- FPS Limit: **30 FPS**;
- mode: **Advanced Settings**;
- fence: **Performance Fence** (`$fenceMethod = 1`);
- **8 Frames Averaged** (`$frameAverageAmount = 8`);
- Game Speed: **dinâmica**;
- Static Mode: **Disabled** (`$staticFPSMode = 0`);
- VSync: desativado (`$keepVsync = 0`).


If you’d like to give it a go, just let me know and I’ll post it here
Yeah post it. No sense not to.
 

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