Emulation Super NES emulator for GBA?

pinbi7

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ConraDargo

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Well since he said RIP... :/

Speaking of RIP, I heard that Advance-Power.de are going down as well
frown.gif
*sobs*
 

DarkCube

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Darkcube told me they were going to be up again in a few days. Just wait...they're trying to sort everything out...I hope
Yah well thats what loopy said a good week and an half ago...

QUOTEI've been told it will be fixed in a day or two... I don't know any more
than that.

So i really dont know
unsure.gif
 

sephiroth2k

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A27F1C7A|Final Fantasy 3 (V1.0) (U)|5|4040|0|0|0|0
That fixes the graphics in the intro somewhat, still not playable. I'm having trouble figuring out the gfx fixing settings. I was able to figure out the fix loopy found for Megaman X:
BG1C 000FFFF0 | 00000000000011111111111111110000
BG2C 000FFFF0 | 00000000000011111111111111110000
BG3C 000000FF | 00000000000000000000000011111111
OBJC FF000000 | 11111111000000000000000000000000

BG3C overwrites first part of BG2C&BG1C, so to correct we subtract 1111 (4*2kb = 8kb)
from the top of BG3C.
N=size decrease
X=from top/bottom
Y=priority
XY00NNNN XY00NNNN XY00NNNN XY00NNNN
00000000 00000100 00000000 00000000 or 0x40000

However, many games I see with broken bgs have a vram layout like this:

Sky Blazer (U)(12134)
BG1C 0000FFFF | 00000000000000001111111111111111
BG2C 0000FFFF | 00000000000000001111111111111111
BG3C FF000000 | 11111111000000000000000000000000
OBJC 00FF0000 | 00000000111111110000000000000000

or

Secret of Mana (U)
BG1C 0000FFFF | 00000000000000001111111111111111
BG2C 0000FFFF | 00000000000000001111111111111111
BG3C 00FF0000 | 00000000111111110000000000000000
OBJC FF000000 | 11111111000000000000000000000000


I don't see any overlapping there, and toggling priorities doesn't seem to help. Anyone have any ideas?
 

IxthusTiger

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for example, using the BIN and the DAT with SNESadvance (in other words, everything downloadable from the site) Castlevania - Dracula X shows the flame background in the foreground, covering the other layers and sprites.
 

sephiroth2k

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Hmm... I discovered an interesting bug in Megaman X - at the end of the intro level, when you're supposed to fight that boss you can't beat, he never appears. Cars keep getting dropped off, so I think that the speed hack may remove some kind of timing function that would tell the game "OK, stop dropping off cars after X times, and then drop off the boss".
Also, I updated my previous post to include specific examples of the kinds of games I can't figure out gfx fixes for.
EDIT: After painfully slow testing, I determined that the speed hack is indeed the reason Megaman never gets to lose to that boss. Crap.
 

pinbi7

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Hmm... I discovered an interesting bug in Megaman X - at the end of the intro level, when you're supposed to fight that boss you can't beat, he never appears. Cars keep getting dropped off, so I think that the speed hack may remove some kind of timing function that would tell the game "OK, stop dropping off cars after X times, and then drop off the boss".
Also, I updated my previous post to include specific examples of the kinds of games I can't figure out gfx fixes for.
EDIT: After painfully slow testing, I determined that the speed hack is indeed the reason Megaman never gets to lose to that boss. Crap.
i don't seem to have this problem in megamanX

as far as i saw the game would be fully playable if it wasn't for the water level(can't see holes and such...)
and as for the boss fight it seems to load fine(go to the far right,kill 3 cars,and it should load)
 

sephiroth2k

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Hmm.. that's weird, I tested it on actual hardware and fought those cars for like 15 minutes. I haven't tested it on an emulator with the hack, so I'll do that - maybe it corrupted in-flash or something (has happened before - FlashAdvance Pro 64M)
 
A

alucard_xs

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same for me, megaman X is playable à 99 % this game rocks except in water level where water layout is visible
 

pinbi7

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Hmm.. that's weird, I tested it on actual hardware and fought those cars for like 15 minutes. I haven't tested it on an emulator with the hack, so I'll do that - maybe it corrupted in-flash or something (has happened before - FlashAdvance Pro 64M)
oh yeah i should have said,it was tested on GBA SP,with flash2advance 256mb. It's kind of weird it would work for some of us and not for others, especialy when i'm using YOUR superdat

maybe this will help

GBA SP
flash2advance 256mb
snesadvance v0.1 (updated april 4th)
snesadvance.bin (updated april 4th)
SuperDat (updated april 4th)(not the latest)
Mega Man X (U) (V1.1).smc
 

fro9

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HI ALL.
i'm sorry to rub it in but there is a snes emu running for the gba, and it does play smw.
it's not perfect due to screen size and power..etc, but it's a start.

http://www.gameboy-advance.net/emulated/sn...roms_on_gba.htm




hope this ends all this bitching over pc power etc.......



quote.......
if gameboys are for mobile playing, how come i've never seen anyone playing out side?
 

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