Done, SMA4-SMB3(GS).sav has the Red Switch scanned in Files 2 and 3 but not in File 1 with the Green Switch scanned in World-e. I didn't know if you also wanted the Red Switch in World-e or not so SMA4-SMB3(GS)(2).sav was put in this zip file for that.
I came across this thread and was able to import these save files into VisualBoyAdvance and also use them on my GBAX5-mini. I wanted to add more info. for anybody else that comes across it. Does this sound about right?
SMA4-SMB3 WiiU Version Save Files
Usage Notes:
VisualBoyAvance>Options>Emulator>Save Type 'Flash 128 KB' and use *.sav extension
GBAX5-mini: GBASYS>SAVE> *.fla extension
Save 1:
File 1:Blue, Orange, Blue Green, and Yellow Switches
File 2:Blue, Orange, Blue Green, Yellow, and Red Switches
File 3:Blue, Orange, Blue Green, Yellow, and Red Switches
World-e: Blue, Orange, Green, and Cyan Switches
Save 2:
File 1:Blue, Orange, Blue Green, and Yellow Switches
File 2:Blue, Orange, Blue Green, Yellow, and Red Switches
File 3:Blue, Orange, Blue Green, Yellow, and Red Switches
World-e: Blue, Orange, Green, Cyan, and Red Switches
Switches:
Blue (X1) Changes most 1-Up Mushrooms into 3-Up Moons, allowing the player to accumulate extra lives much faster. Code: 83002D52 0400
Orange (X2) Fire Mario's fireballs turn non-boss enemies into coins, like in Super Mario World. Code: 83002D52 0040
Blue Green (X3) Grass with turnips appears throughout the main game, which Mario can pluck and throw at enemies, like in Super Mario Bros. 2. It is permanently on in World-e. Code: 83002D52 0001
Yellow (X4) Gives Luigi his scuttle ability from Super Mario Bros. 2 in the main game, and made his fireballs bounce higher, like in Super Mario World: Super Mario Advance 2. It is permanently on in World-e. Code: 83002D52 0100
Green (X5) World-e levels have a slow timer countdown and music for the first 50 counts of the timer, giving the player more time to complete each level. Once this effect expires, a coin sound effect is played, and both the timer and the music go back to normal speed. Code: 83002D52 0010
Cyan (X6) Reduces the Power Meter in World-e from six steps into just three, making it easier to run and fly with Raccoon or Tanooki Mario. Code: 83002D52 0002
Red (X7) Replaces most of the enemies in the game with more difficult ones, doubles any points gained and the bosses' health, and makes Mario go directly from any fully powered-up form to Small Mario, rather than to Super Mario whenever he got hit, as in Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original version of Super Mario World. Code: 83002D52 2A80; 0080 only provides the Mario/Luigi damage modification; 0200 has just the point multiplier; 0800 gives you only the harder enemies; and 2000 is exclusively the boss damage modification