Hacking SSBB Texture Swaps

  • Thread starter Thread starter Raganook
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Sounds awesome that you guys are learning how the file format for SSBB. Will you eventually learn even more about the file format and learn how to modify the actual model itself (i.e. the verts), or are you just stopping at textures?
 
Uhh. Keshire, sorry to be a pain, but another question. The last .brres batch file makes the folders as *(NW4R)\###. Could you change it so it makes them as ###\*(NW4R)? I'm currently working with a .pac that has over 160 .brres files in it.
 
Pharrox said:
Uhh. Keshire, sorry to be a pain, but another question. The last .brres batch file makes the folders as *(NW4R)\###. Could you change it so it makes them as ###\*(NW4R)? I'm currently working with a .pac that has over 160 .brres files in it.

Pharrox, I don't know if you read, but that wonderful file you had wasn't the right one ;(. Oh this is so frustrating >
 
Pharrox said:
Uhh. Keshire, sorry to be a pain, but another question. The last .brres batch file makes the folders as *(NW4R)\###. Could you change it so it makes them as ###\*(NW4R)? I'm currently working with a .pac that has over 160 .brres files in it.

I don't remember if the move command can move entire folders or not. So I don't know off the top of my head. I'll play with it when I get to work.
 
Thanks.

Would you need to? Couldn't you just make the ### folders named after the files, then in each one put all the possible (NW4R) folders, then extract, copy to the files to the matching folder, then delete any empty ones?

Not that I mean to sound like I know what I'm talking about, but that's the impression I got as to how the last one worked, which was why I am asking.

I tried to edit what you wrote myself, just by switching the folders so the numbers came first. I got some weird results. For example the .brres files were in my folder:

Code:
E:\extracts\menu2\decrypted\mu_menumain_en15\

When I tried to run it it would put the extracted files in folders named:

Code:
E:\extracts\menu2\decrypted\mu_menumain_en15\###\*(NW4R)\extracts\menu2\decrypted\mu_menumain_en15\
So it would sort the files right, make the ### folders with the (NW4R) folders inside, but then for some reason in there it would put all the other folders in the path.
 
As if you couldn't have guessed...

...Minun joins his "twin". Welcome aboard!
tongue.gif


Awww, isn't the third picture super-cute!
tongue.gif


Well! This isn't "triplets" week, so I suppose a new hint is in order!

HINT:
*It's what's inside that counts.
 
Whoho awesome. Great work.
bow.gif
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Is it in possibel that you can make a tutorial how everybody can make it himself in addition with the textures when your work is finished
 
g0dia said:
Whoho awesome. Great work.
bow.gif
bow.gif

Is it in possibel that you can make a tutorial how everybody can make it himself in addition with the textures when your work is finished

First post. Special thanks. "Pharrox"
 
Pharrox said:
Thanks.

Would you need to? Couldn't you just make the ### folders named after the files, then in each one put all the possible (NW4R) folders, then extract, copy to the files to the matching folder, then delete any empty ones?

Not that I mean to sound like I know what I'm talking about, but that's the impression I got as to how the last one worked, which was why I am asking.

I tried to edit what you wrote myself, just by switching the folders so the numbers came first. I got some weird results. For example the .brres files were in my folder:

Code:
E:\extracts\menu2\decrypted\mu_menumain_en15\

When I tried to run it it would put the extracted files in folders named:

Code:
E:\extracts\menu2\decrypted\mu_menumain_en15\###\*(NW4R)\extracts\menu2\decrypted\mu_menumain_en15\
So it would sort the files right, make the ### folders with the (NW4R) folders inside, but then for some reason in there it would put all the other folders in the path.

It was a simple change. You can just move the entire folder instead of the files in it.
CODEfor /R %%I in (*.brres) do (
mkdir "%%~pI3DModels(NW4R)\%%~nI"
mkdir "%%~pIAnmChr(NW4R)\%%~nI"
mkdir "%%~pIAnmClr(NW4R)\%%~nI"
mkdir "%%~pIAnmTexPat(NW4R)\%%~nI"
mkdir "%%~pIAnmTexSrt(NW4R)\%%~nI"
mkdir "%%~pIAnmVis(NW4R)\%%~nI"
mkdir "%%~pIPalettes(NW4R)\%%~nI"
mkdir "%%~pITextures(NW4R)\%%~nI"
mkdir "%%~pI%%~nI"
SSBExtract "%%I"
move "%%~pI3DModels(NW4R)" "%%~pI%%~nI"
move "%%~pIAnmChr(NW4R)" "%%~pI%%~nI"
move "%%~pIAnmClr(NW4R)" "%%~pI%%~nI"
move "%%~pIAnmTexPat(NW4R)" "%%~pI%%~nI"
move "%%~pIAnmTexSrt(NW4R)" "%%~pI%%~nI"
move "%%~pIAnmVis(NW4R)" "%%~pI%%~nI"
move "%%~pIPalettes(NW4R)" "%%~pI%%~nI"
move "%%~pITextures(NW4R)" "%%~pI%%~nI"
) >> SSB_log.txt
for /R %%a in (*.tpl) do (
tplconv "%%a"
del "%%a"
) >> TPL_Log.txt
for /f "usebackq delims=" %%d in (`"dir /ad/b/s | sort /R"`) do rd "%%d"
pause

Also. There are character portraits in the info/portrite/ folder. Nothing but character portraits.
 
I really am stumpted with this whole selection screen thing. However, I did find something interesting that could be of help. I did a complete hex search of the full 8gb iso. At around 16% I found the phrase I was searching for, "MenSelchrFaceB.001". It is the name of the first .tpl file for the character portraits.

From there I searched up to the nearest .pac file, using the keyword "ARC". What I got was Stageedit_en.pac. When I checked this on the disk I found it was right before the "common" folder in the "menu" directory. I dismissed it because it comes right before a known false location for those textures.

I kept searching the iso and found another occurance at around 30%. Once again I checked the closest .pac and it once again came up as Stageedit_en.pac. This means that there are two stage edit_en.pacs, and one of them isn't discovered yet.

My first reaction was that the first occurance was pulled from the dummy data, so I checked that and it isn't coming from there. Also, because of how it appeared in my search, it isn't lz77 compressed at all.

EDIT: or not... It seems like the more I mess with this the more I begin to think it's just a problem with my iso.
 
Pharrox said:
I really am stumpted with this whole selection screen thing. However, I did find something interesting that could be of help. I did a complete hex search of the full 8gb iso. At around 16% I found the phrase I was searching for, "MenSelchrFaceB.001". It is the name of the first .tpl file for the character portraits.

From there I searched up to the nearest .pac file, using the keyword "ARC". What I got was Stageedit_en.pac. When I checked this on the disk I found it was right before the "common" folder in the "menu" directory. I dismissed it because it comes right before a known false location for those textures.

I kept searching the iso and found another occurance at around 30%. Once again I checked the closest .pac and it once again came up as Stageedit_en.pac. This means that there are two stage edit_en.pacs, and one of them isn't discovered yet.

My first reaction was that the first occurance was pulled from the dummy data, so I checked that and it isn't coming from there. Also, because of how it appeared in my search, it isn't lz77 compressed at all.

EDIT: or not... It seems like the more I mess with this the more I begin to think it's just a problem with my iso.

That IS strange. Thanks for doing all this work =/. The .bin I gave you is REALLY obvious once you put it into the game, it turns Olimar's one-to-the-left costume into a black box with neon colors, in case you tried to test it out.

Unfortunately, it sounds almost like I'm going to have to go file-by-file until I find the damn thing =/. I can't believe it is so difficult to find....
 
Just a quick thing ive realised,

if you guys are going to do a shadow texture for sonic, there is already one in the game =p
 
I'm shocked no one is trying to figure the hint for today! I made sure to make it harder than I normally do, since you all always figure it out INSTANTLY
tongue.gif


You guys are in for QUITE a few surprises. Keeeep watching
tongue.gif


Pharrox, I just unpacked and uncompressed all three known locations to just make 500% sure I didn't make a mistake, and I'm 100% sure that my custom texture is in there. You may not have even had any doubts, but I did, so I wanted to check
ohmy.gif
.
 
Hmmmmmm... let me try then.

QUOTE said:
It's what's inside that counts.
Hmm Hmm... My guess would be it's either Snake (by |"It's what's inside that counts." => box => inside of box => Solid Snake => Liquid Snake / Raiden / Big Boss / Whatever other costume you might have thought of| logic) or Zero Suit Samus ( by |"It's what's inside that counts." => Don't judge book by it's cover => samus => final smash => Samus loses power suit => A girl ? Oo => Zero Suit Samus => zEro Zero Suit Samus/Joanna Dark (perfect Dark series)/8-bit (retro) ZSS/anything else you could've though of| logic)
 
Raganook said:
I'm shocked no one is trying to figure the hint for today! I made sure to make it harder than I normally do, since you all always figure it out INSTANTLY
tongue.gif

Hmmm, Id have to say Samus/ZSS. Whats on the inside that counts, samus is inside her suit. Just seems logical.
 

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