Thanks, plus you got the speed hack wrong, lol I move extremely slow while in squid form. And I just realised when it's too late it's was player_spec_human_moveup
Also I want to know about the special depletion after respawning do I increase or decrease the numbers same goes for the defence up, ink recovery and ink saver main and sub..I know about the player spec stuff I just need to know if I should make the numbers bigger or smaller
Also I want to know about the special depletion after respawning do I increase or decrease the numbers same goes for the defence up, ink recovery and ink saver main and sub..I know about the player spec stuff I just need to know if I should make the numbers bigger or smaller
Step 6: Open the Parameter folder and edit whatever you like in notepad. The Weapons folder in the required files pack will tell you which weapon is which.
Step 7: Once you're done editing, go back to the SARCTools folder and open CMD again.
Step 8: Type "Pack.py Static" and wait for it to finish. It'll come out as a .sarc file, just rename it to .pack
Step 9: Add your modified Static.pack file to cafiine_root\00050000-10176900\vol\content\Pack
Step 10: Done! Run Cafiine as normal and your modified weapons will be in game.
Parameter Guide:
(Thanks to NWPlayer123)
mRepeatFrame - how many frames between each bullet. 1 frame = 60BPS (blobs per second)
mTripleShotSpan - balances out mRepeatFrame for L-3 and H-3 Nozzlenose. EG 4 frames and 8 span, shots at 0, 4, and 8.
mInitVel - pretty simple. Initial velocity for blobs.
mDegRandom - width of angle a blob can be shot from. 180 degrees means it can shoot anywhere from straight ahead to either side.
mDegJumpRandom - number of degrees a blob can go when jumping
mSplashSplitNum - how many ways a blob can split within mDeg(Jump)Random
mKnockback - also pretty simple, pushes you back with every blob fired
mInkConsume - amount of ink consumed per blob, out of 1.0
mInkRecoverStop - number of frames after you stop shooting until
mMoveSpeed - movement speed while "firing"(charging on chargers). Used for mobility purposes in shop stats.
mDamageMax - max damage dealt (when right next to an enemy)
mDamageMin - min damage dealt (when just barely reaching them)
mDamageMinFrame - Number of frames from when a blob is fired until the impact is at min damage.
mStraightFrame - Number of frames a blob goes straight before it starts falling to the ground.
mGuideCheckCollisionFrame - ???
mCreateSplashNum - When a bullet is shot it can drip down as it's flying to create splashes. In the case of the .96 Gal which is set at 4.0, you can clearly see 4 blob splats when you fire once.
mCreateSplashLength - The max distance a blob can go minus other factors (see: mInitVel)
mDrawRadius - Probably the draw radius for your weapon spray
mColRadius - Probably the collision radius for your weapon spray
mPaintNearDistance - distance ink can spray in front of you
mPaintFarDistance - distance ink can splash from where a blob/splat lands
mPaintNearRadius - degree ink can spray in front of you
mPaintFarRadius - degree ink can splash from where a blob/splat lands
mSplashDrawRadius - draw radius for blobs/splats
mSplashColRadius - collision radius for blobs/splats
mSplashPaintRadius - radius blobs/splats can paint from where they land - different from mPaintFarRadius ???
Player_Spec_SquidMove_Up // how fast your squid moves
Player_Spec_SubInk_Save // how much ink your sub weapon uses
Player_Spec_MainInk_Save // how much your main weapon uses
Player_Spec_InkRecovery_Up // how fast you gain your ink back while in squid form
Player_Spec_JumpTime_Save // how long your super jump takes
Player_Spec_SpecialTime_Up // how long your special ability lasts
Player_Spec_RespawnTime_Save // how long it takes to respawn
Player_Spec_SquidMove_Up // how fast your squid moves
Player_Spec_SubInk_Save // how much ink your sub weapon uses
Player_Spec_MainInk_Save // how much your main weapon uses
Player_Spec_InkRecovery_Up // how fast you gain your ink back while in squid form
Player_Spec_JumpTime_Save // how long your super jump takes
Player_Spec_SpecialTime_Up // how long your special ability lasts
Player_Spec_RespawnTime_Save // how long it takes to respawn
It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With...
After much speculation, Nintendo has finally followed their competitors in announcing price increases for their hardware.
You can find a breakdown of what's changing...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Airing last night with very little in the way of warning, a brand new Nintendo Direct was aired. Running for 15 minutes in total, it took a moment to celebrate the...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
We are once again here to tell you about a game leaking before its release, but for once, it's not one published by Nintendo. The game files for Microsoft's upcoming...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
After much speculation, Nintendo has finally followed their competitors in announcing price increases for their hardware.
You can find a breakdown of what's changing...
Airing last night with very little in the way of warning, a brand new Nintendo Direct was aired. Running for 15 minutes in total, it took a moment to celebrate the...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...