Thanks, plus you got the speed hack wrong, lol I move extremely slow while in squid form. And I just realised when it's too late it's was player_spec_human_moveup
Also I want to know about the special depletion after respawning do I increase or decrease the numbers same goes for the defence up, ink recovery and ink saver main and sub..I know about the player spec stuff I just need to know if I should make the numbers bigger or smaller
Also I want to know about the special depletion after respawning do I increase or decrease the numbers same goes for the defence up, ink recovery and ink saver main and sub..I know about the player spec stuff I just need to know if I should make the numbers bigger or smaller
Step 6: Open the Parameter folder and edit whatever you like in notepad. The Weapons folder in the required files pack will tell you which weapon is which.
Step 7: Once you're done editing, go back to the SARCTools folder and open CMD again.
Step 8: Type "Pack.py Static" and wait for it to finish. It'll come out as a .sarc file, just rename it to .pack
Step 9: Add your modified Static.pack file to cafiine_root\00050000-10176900\vol\content\Pack
Step 10: Done! Run Cafiine as normal and your modified weapons will be in game.
Parameter Guide:
(Thanks to NWPlayer123)
mRepeatFrame - how many frames between each bullet. 1 frame = 60BPS (blobs per second)
mTripleShotSpan - balances out mRepeatFrame for L-3 and H-3 Nozzlenose. EG 4 frames and 8 span, shots at 0, 4, and 8.
mInitVel - pretty simple. Initial velocity for blobs.
mDegRandom - width of angle a blob can be shot from. 180 degrees means it can shoot anywhere from straight ahead to either side.
mDegJumpRandom - number of degrees a blob can go when jumping
mSplashSplitNum - how many ways a blob can split within mDeg(Jump)Random
mKnockback - also pretty simple, pushes you back with every blob fired
mInkConsume - amount of ink consumed per blob, out of 1.0
mInkRecoverStop - number of frames after you stop shooting until
mMoveSpeed - movement speed while "firing"(charging on chargers). Used for mobility purposes in shop stats.
mDamageMax - max damage dealt (when right next to an enemy)
mDamageMin - min damage dealt (when just barely reaching them)
mDamageMinFrame - Number of frames from when a blob is fired until the impact is at min damage.
mStraightFrame - Number of frames a blob goes straight before it starts falling to the ground.
mGuideCheckCollisionFrame - ???
mCreateSplashNum - When a bullet is shot it can drip down as it's flying to create splashes. In the case of the .96 Gal which is set at 4.0, you can clearly see 4 blob splats when you fire once.
mCreateSplashLength - The max distance a blob can go minus other factors (see: mInitVel)
mDrawRadius - Probably the draw radius for your weapon spray
mColRadius - Probably the collision radius for your weapon spray
mPaintNearDistance - distance ink can spray in front of you
mPaintFarDistance - distance ink can splash from where a blob/splat lands
mPaintNearRadius - degree ink can spray in front of you
mPaintFarRadius - degree ink can splash from where a blob/splat lands
mSplashDrawRadius - draw radius for blobs/splats
mSplashColRadius - collision radius for blobs/splats
mSplashPaintRadius - radius blobs/splats can paint from where they land - different from mPaintFarRadius ???
Player_Spec_SquidMove_Up // how fast your squid moves
Player_Spec_SubInk_Save // how much ink your sub weapon uses
Player_Spec_MainInk_Save // how much your main weapon uses
Player_Spec_InkRecovery_Up // how fast you gain your ink back while in squid form
Player_Spec_JumpTime_Save // how long your super jump takes
Player_Spec_SpecialTime_Up // how long your special ability lasts
Player_Spec_RespawnTime_Save // how long it takes to respawn
Player_Spec_SquidMove_Up // how fast your squid moves
Player_Spec_SubInk_Save // how much ink your sub weapon uses
Player_Spec_MainInk_Save // how much your main weapon uses
Player_Spec_InkRecovery_Up // how fast you gain your ink back while in squid form
Player_Spec_JumpTime_Save // how long your super jump takes
Player_Spec_SpecialTime_Up // how long your special ability lasts
Player_Spec_RespawnTime_Save // how long it takes to respawn
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