Hacking Splatoon Modding Hub

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Has this guide allowed you to successfully install Octohax?

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Good to know as next week i will also start doing some modding on my smurf, really interested whether or not we can disable nintendos masterservers at some point and connect private battles in some other wqy to finally play some well-earned customcontens in multiplayer^^
This will be difficult, possibly more difficult than wiimmfi was to develop. There is doc for those servers in the SDK, but it doesn't exactly help with development. Also, I don't think someone has the time to do such a big thing just for us to have a place where we can cheat...
 
Last edited by aracom,
Well, there are hints that the private battles run as dedicated servers on a host wii, such as that the hosting player (at least from experience) never has lag on any of the objectives and that certain hacks like colorhax sometimes cause joining players to get the same ink-colors...
The tricky parts would be both locking out nintendo (more dns-blacklisting maybe?) to some extend and find an alternate way to join a lobby without a working friendlist...

But i am just thinking out loud, these are mere theories of ways to tackle.

Also you talk little cheating. when it worked for brawl, mario kart, sunshine and galaxy, why shouldnt we be able to figure out splatoon maps and make our own ones? Imagine Splatoon on Bob Omb Battlefield or UT3 Deck or something similar! How frigging awesome would that be?
And all that is exactly holding this back is nintendo banning people for once. Hacking doesn't need to be unfair little shitcheats for some scrubs who can't play the weapons and configurate their gear normally...

What most people don't see is that mods have an unmatched potential to keep multiplayer games alive, just look at how much ctgpr and project m are still being played EVERYWHERE and for a lot of highly customizable multiplayergames on pc (unreal tournament and trackmania just to name 2 wellsuited examples) this has held up for even longer.
 
Last edited by Jackall4BDN,
Well, there are hints that the private battles run as dedicated servers on a host wii, such as that the hosting player (at least from experience) never has lag on any of the objectives and that certain hacks like colorhax sometimes cause joining players to get the same ink-colors...
The tricky parts would be both locking out nintendo (more dns-blacklisting maybe?) to some extend and find an alternate way to join a lobby without a working friendlist...
There are no dedicated servers at all for Nintendo games. It's one big matchmaking server that manages the Peer2Peer connections players are establishing when a game starts. When we did Wiimmfi, Wiimm calculated that they could have been able to host the whole Nintendo WFC with a 56k modem.

Custom maps are possible and it's not even that far out of reach, but like you said, the risk of bans is holding many people off.
 
There are no dedicated servers at all for Nintendo games. It's one big matchmaking server that manages the Peer2Peer connections players are establishing when a game starts. When we did Wiimmfi, Wiimm calculated that they could have been able to host the whole Nintendo WFC with a 56k modem.

Custom maps are possible and it's not even that far out of reach, but like you said, the risk of bans is holding many people off.
Is that also true for sploot, because like i said, there ARE inconsistencies (those could also be synched up differently, i don't wanna question your knownledge) and it wouldn't be the only thing this game did different when it comes to networking.

And when playing privates i hosted, i had people around me in discord complaining about lag while i didn't have any at all just to notice later in a ranked match that my internet must have been screwing up all day. So either a real lot was managed by my console exclusively OR i was really lucky/a "host" is prioritised differently on those and nintendos servers where struggling.
 
Last edited by Jackall4BDN,
If no one's answered you, or you have found it out already, make sure the IP that you're using in the script is the IP for your WiiU, and not your Computer like I did. Port 7331 is the port that the WiiU listens from. (Thanks to Discord user "cF|Lean" for helping me with the info.)
I found out already. Thanks for responding though :D
 
Can anybody please help me? Every time i edit the the static.pack Cafiine server gives an error and has multiple lines of the word "exit" followed by it. I used SARCExtracter and SarcPack but still gets me nowhere. When ever I try to repack the static folder using SARCpack it repacks it but not into a .pack but a .sarc forcing me to use a hex editor to save it as a .pack. Where am i going wrong? Please answer as soon as possible.
You might have changed something in the pack that's causing the game to crash. When you get the error messages in cafiine, does the game crash on the intro screen, or the screen that's all black except for the little loading symbol in the bottom right corner?
 

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