I tested it.
The new ship is faster, I like it
I was surprised by the auto-bomb the first time but it's nice, it's like a second chance when you are hit.
Thanks. The auto-bomb feature was Pm'ed to me from another site. :*)
Cyan said:
Edit1:
Maybe you could separate the high-score into 3 charts
One per ship, as they play differently I think it's best to compare the user's rank by comparing it with the same ship.
(you can keep the merged one and add one for each ship too: all/blue/red/loco)
Will do. So that would be boss rush* 3 ships, normal *3 ships, all. 7 High score tables. I will need to change the UI to manual for this to work though. Is is alright if I do that?
Cyan said:
Edit2:
The custom controls are not saved when exiting the game.
Previous player name is not memorized either for high-score name input.
Will add those features. BTW, what do you mean by "not memorized"?
QUOTE(Cyan @ Jun 22 2011, 12:18 PM)
Edit3:
I think the power ups are not well balanced as you always get them at full power at the start. (3 of them on the 3 first enemies)
The player always play the same way from the start, there's no differences on each party, even on each game over it's power up right at new lives.
I don't know how you could set them (random? with a % of chance to get it? based on the number of killed enemies? on a specific enemy?)
It's just ideas, if you don't like it don't mind.