Sonic 'Live-Action and Animation Hybrid' Movie to be released in 2018

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Sonic the Hedgehog has gone through a lot and the Blue Blur has a lot more coming apparently. In an interview with The Worldfolio, Sega president and CEO Hajime Satomi has revealed that a 'live-action and animation hybrid' movie featuring the famous blue hedgehog is in the works with Sony Pictures for a release in 2018.

Sega Sammy Group is currently planning with Sony Pictures to create a live-action and animation hybrid “Sonic the Hedgehog” movie scheduled for release in 2018. Like with this CG animation production, we would like to expand our business into other entertainment areas beyond what we are currently involved.

The recent Sonic Boom TV show proved to be quite successful and a second season should be on the way. However, with the 'live-action and animation hybrid' genre, what should we expect? In any case, we've got 2 years before seeing the Blue Blur on big screen and to learn more about it

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KingVamp

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Couldn't care less. I'm still waiting for another Sonic RPG. Getting the main four Sonic Genesis games released in an HD collection would be awesome too.
A Sonic vs Mario Kart would be fun too.

An RPG made by Intelligent Systems, with Sonic and Mario characters, would almost certainly become a hit.

Yeah, I was just thinking that and they can use the 3 buttons like with Paper Mario. Maybe even 4.
 

tech3475

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This is the final nail in the coffin. My hopes for a Sonic Generations 2 are dead since they're focusing on.. this and Sonic Boom. *ugh*

There's a rumour that they might be remaking Sonic 1.

My hopes are low, but hopefully it will be better than what I fear this will be.

That said, I would have preferred SG2.
 

Ericzander

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What could possibly go wrong?

This reminds me of a video I made. Er... Well if you could call uploading a cutscene with a funny title as me making a video.



Sonic still has so much potential so why do they always fail?
 
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Prans

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What could possibly go wrong?

This reminds me of a video I made. Er... Well if you could call uploading a cutscene with a funny title as me making a video.



Sonic still has so much potential so why do they always fail?

The best thing they've done with the franchise in recent years is opening an actually entertaining Twitter account.
 
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Saiyan Lusitano

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There's a rumour that they might be remaking Sonic 1.

My hopes are low, but hopefully it will be better than what I fear this will be.

That said, I would have preferred SG2.
What's the point of an HD remake of Sonic 1? To release it as a smartphone game?

SG2 would've been the real deal.
 

tech3475

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What's the point of an HD remake of Sonic 1? To release it as a smartphone game?

SG2 would've been the real deal.

Im guessing it would be a full remake, although whether its an sg style remake or a sonic 4 remake i dont know.

Again, only a rumour.

Another also suggests that crush 40 may make a song for the next game.
 

KingVamp

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I don't think that's what's being argued. Diversity within and between genres can only be a good thing. But Sonic's mechanic was fundamentally conflicted. A game which moves super-fast and then puts unavoidable obstacles in the way is just frustrating.

I can think of two very different games which strike the balance much better than Sonic ever did. Rick Dangerous was a platformer which was littered with often invisible and unavoidable traps which killed the main character instantly. But speed was not the goal. Pixel perfect positioning, perfect timing and memorising the layouts of the levels and the traps was the only way to succeed. It was often frustrating, but at least when you failed you knew it was your own fault after the first time you fell into a hidden trap. It was almost a cerebral experience.

In contrast, the Donkey Kong Country series (and in particular DKC Returns) provides an exhilarating thrill-ride without any of the hidden danger or insta-death frustration. Levels like Barrel Canon Canyon, Mine Cart Carnage and Snow Barrel Blast allowed you to whizz along at great speed without fearing an unavoidable death trap where you inevitably land. This was because there were no unavoidable death traps in these games. The beginning of a speed run was controlled by the player (e.g. the timing of a barrel blast) and to a certain extent so was the trajectory, but you always knew that the game would not be cruel enough to throw you into a trap at the end. That meant you could enjoy the ride and catch your breath at the end before the next part. DKC Returns took this to the next level with 2.5D, meaning you could blast through huge tree trunks, temples, pirate ships and more, all at great speed.

Where Sonic went wrong was trying to be fast and dangerous. The combination was exciting for a little while, but annoying for a long while - exactly the opposite to how gaming should feel.
Still falls back to what I was saying. Some people want fast and dangerous and devs are willing to make it. There should be room for these type of platformers too, like any other types. Like all these Runner games. Honestly, some people like games that is so hard that it almost not fair. Not saying Sonic is that type of game, just saying. Haven't played old Sonic for a while, but I'm sure I'll have fun moving fast and avoiding things through trial and error, finally beating it again. As long as Sonic doesn't turn into VVVVVV, as in as long as they don't get too hard with their traps, I'll continue to have fun playing. Like spamming weirdly place invisible blocks with Sonic, wouldn't be fun for me.
 

tony_2018

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To the comment about reviving the Sonic franchise, thats Sega's mascot. Just like Nintendo has the dream team, Mario and Luigi, its not a problem. HOW THEY PLAN THIS LIVE ACTION MOVIE IS KEY. If its boring than it was a waste of of funding, if its good than they could potential roll out more.
 

Ev1l0rd

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It's like a Pokémon.
But worse. It's like they started out with a really good Pokémon, (such as M-Rayquaza) and kept nerfing it until it reaches Unown levels and ignore the angry outcries from fans. (actually that's the same thing that's happening with all other non-pc developers.)

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