QuickNES and GambatteWhat other retroarch builds run well on o3DS besides nxengine?
QuickNES and GambatteWhat other retroarch builds run well on o3DS besides nxengine?
Well, maybe a real possibility to have more things working on both Old and New 3DS could be related to optimization... If programmers optimize his homebrews very well (thinking on consumming a fewer possible resources on N3DS), maybe this process indirectly helps to have more stuffs working also on O3DS!yea but it just seems most are gonna dump ideas for the old to go to 3ds new there may not be any known because people dropped and went to the new side how do we know all we know is there is not much after months of homebrew being known and most of us on the o3ds are clinging on a hope that many decent things will come out of this, and im sure im not the only o3ds user that comes on here weekly even daily hoping and praying to see something new ...
--------------------- MERGED ---------------------------
I would be at peace knowing something was being started, at least come on here and see, OH look a new game being made or OH look a fancy notebook drawing app is in the air for being made .. I don't care how long it takes to make I just want some hope that stuff is being made .. is that so wrong ?
What other retroarch builds run well on o3DS besides nxengine?
Sorry, but Gambatte is not working full speed (or at least, playable) for me on my O3DS.QuickNES and Gambatte
GBA emus don't work very well on O3DS, actually! Edit: Well, at least no without kernel access as you said!Gambatte, Picodrive (improving), gPSP (depending on kernel access), QuickNES, mGBA
Can't remember if there's others. You can check in the thread about Retroarch night builds. It's where I read it from.
Well, maybe a real possibility to have more things working on both Old and New 3DS could be related to optimization... If programmers optimize his homebrews very well (thinking on consumming a fewer possible resources on N3DS), maybe this process indirectly helps to have more stuffs working also on O3DS!
I don't have an o3DS. I can only go by what I'm told. Apparently some games are full speed.Sorry, but Gambatte is not working full speed (or at least, playable) for me on my O3DS.
--------------------- MERGED ---------------------------
GBA emus don't work very well on O3DS, actually!
mGBA gets like 20 FPS max on o3DS. I wouldn't call that running well.Gambatte, Picodrive (improving), gPSP (depending on kernel access), QuickNES, mGBA
Can't remember if there's others. You can check in the thread about Retroarch night builds. It's where I read it from.
GBA emus don't work very well on O3DS, actually!
Sorry, but Gambatte is not working full speed (or at least, playable) for me on my O3DS.
--------------------- MERGED ---------------------------
GBA emus don't work very well on O3DS, actually!
Name one game that runs at playable speed on o3DS.They're not perfect but there's many games that are playable. And you can alternate between emulators depending on your situation and on their improvement.
mGBA gets like 20 FPS max on o3DS. I wouldn't call that running well.
That doesn't mean it runs well.But according to what I read, it's still better than gPSP for ppl without kernel access
That doesn't mean it runs well.
Yep... With having only one or maybe two games that would run some well, that's doesn't mean GBA emu is working fine on O3DS, pitifully!That doesn't mean it runs well.
Yep... With having only one or maybe two games that would run some well, that's doesn't mean GBA emu is working fine on O3DS, pitifully!
mGBA doesn't run anything good on o3DS. 22 FPS is the max you're gonna get for now. It only runs one game on n3DS full speed so far.Yep... With having only one or maybe two games that would run some well, that's doesn't mean GBA emu is working fine on O3DS, pitifully!
So it would be like say, cps2 for the psp, 2 different versions 1 for the fat psp, or in this case o3ds that would need extra cache files to get working vs psp slim/n3ds which runs from the get go?Every new piece of homebrew that has been developed works well in the O3DS, and of course N3DS. And by new, I mean not ported but written from scratch stuff.
Everything else are ports. Ports take a lot of work to do but it's still nothing in comparison to stuff made from scratch. And so, ports may or may not work well with a console. Afterwards, it's the dev job to try to optimize it. And that's what has been done. Even the retroarch ports have been improving in quality in the O3DS. But once again, there's always a limit you reach for certain things concerning power-wise. So some stuff will never work on the O3DS and others not even in the N3DS. But as far as the rest goes, it will keep being made for both and it will keep bring optimized for both. Usually having kernel access also helps, which right now doesn't exist above 9.2 so you have that limitation too.
mGBA doesn't run anything good on o3DS. 22 FPS is the max you're gonna get for now. It only runs one game on n3DS full speed so far.
So it would be like say, cps2 for the psp, 2 different versions 1 for the fat psp, or in this case o3ds that would need extra cache files to get working vs psp slim/n3ds which runs from the get go?
mGBA is by far the best for non-kernel users.Honestly I don't know which of the three (mGBA, gPSP and CitrAGB) runs better with a no-kernel O3DS.
--------------------- MERGED ---------------------------
I don't know how they'll try to optimize it for the O3DS. But at certain point, and if they're willing to do it, they might certainly apply different methods for one and the other. Even right now, they have to deal with kernel and non-kernel on both consoles. So it's just an headache development-wise.
Right now there's stuff that works perfectly on the N3DS and that doesn't really run that well on the O3DS. Some of them (not all) might change depending on optimization. But that's up to the devs that work on it.
mGBA is by far the best for non-kernel users.