Ok, I just tested here on Wii and it's working with normal speed.Bump to @Hyllian cause i tried to put a new message yesterday but i couldn't :v
Ok, I just tested here on Wii and it's working with normal speed.Bump to @Hyllian cause i tried to put a new message yesterday but i couldn't :v

Thanks, seems the new GSU detection routine doesn't affect speedOk, I just tested here on Wii and it's working with normal speed.
Is it really that important? Which games need this? Maybe Wii can't support it properly, unfortunately.Thanks, seems the new GSU detection routine doesn't affect speed
But i'd like someone to check this PR made to upstream Snes9x for add SuperFX 8MB ROM emulation support:
https://github.com/snes9xgit/snes9x/pull/712/files
And adapt it for be able to use this feature but with always avoiding overloading the Wii RAM/CPU for not make the games too slower.
I just don't know a simple way to do it. Maybe using a virtual memory for Wii? IDK.
I couldn't reproduce this. I can switch characters and the game doesn't freeze.Aaaah! Real Monsters still freezes in the first level when switching characters. That bug has been around forever!
Does the Obitus (U) bug happen on Snes9xRX too?Just to report a weird bug in Orbitus (U): Pause the game reveals the missing background (this bug happens after some playtime ~ 5 minutes)
And Olivias Mystery (J) shows an distorted titlescreen in high-resolution