Hacking SNEEK v2

ChokeD

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hmm, taken from the log

games installed are now stored in single file called /sneek/diconfig.bin (see dip.h for the struct format)
 

SanGor

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ChokeD said:
hmm, taken from the log

games installed are now stored in single file called /sneek/diconfig.bin (see dip.h for the struct format)

taken from the log scrambled around and created an untrue statement, original log:

QUOTE-region/current slot ID/installed game count and the first 0x60 bytes of all games installed are now stored in single file called /sneek/diconfig.bin (see dip.h for the struct format)
 

OSW

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The auto installer won't use the latest rev (89) yet will it? because crediar hasn't uploaded the new files (esmodule etc).
 

Blue-K

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OSW said:
The auto installer won't use the latest rev (89) yet will it? because crediar hasn't uploaded the new files (esmodule).
Exactly. For now, you'll have to compile it yourself. Though, I'll wait for crediar to upload the files...
 

OSW

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Yeah. I know it sounds lazy, and it is, but I'm just gonna play some PS3 for now LOL. Waiting for SMG2 to be "delivered" aswell.
 

bewitched

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Just compiled the latest SNEEK-DI, and surprisingly i can now run it from my Kingston MicroSD sitting in a SD Card adapter
rolleyes.gif

Don't know why, but with the previous releases i could only run SNEEK with this setup.
Using my official Nintendo SD Card i had no probs.
Anyways great Job @Crediar
yaywii.gif
 

cobleman

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MPT is loading with new rev useing sneek + di .CSI still causes problems with DI if you leave it as the last game you try to load you cant reload sneek di untill you delete bin file in sneek folder
 

ChokeD

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mousex said:
SanGor said:
ChokeD said:
hmm, taken from the log

games installed are now stored in single file called /sneek/diconfig.bin (see dip.h for the struct format)

taken from the log scrambled around and created an untrue statement, original log:

QUOTE-region/current slot ID/installed game count and the first 0x60 bytes of all games installed are now stored in single file called /sneek/diconfig.bin (see dip.h for the struct format)
EPIC
biggrin.gif
@SanGor
Sorry about that, I read it wrong, but there was nothing scrambled around about it, I just missed the beginning of the statement, I changed nothing.
@mousex
EPIC ??? hows that ?? seems like a simple mistake to me. I glanced at it and read it wrong and now I'm here to apologize.
 

Phylos

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Followed ChokeD tutorial for compiling SNEEK (using latest SVN) and received
Code:
MAKEBIN armboot.bin
make: python: Command not found
make: *** [armboot.bin] Error 127

Any suggestions?

EDIT: Had not noticed the python path was missing in my system variables!
blink.gif
Man talk about a basic mistake!....
 

longtom1

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R90 is out with wiimote support for Di menu

Code:
R90
DI:
ÂÂÂÂ-Fixed some memory leaks
ÂÂÂÂ-Optimised DVDLowRead
ÂÂÂÂ-Changed file cache size to five
ES:
ÂÂÂÂ-Added WPad.h file with WPad key values
ÂÂÂÂ-Added WPad support for the game menu; Hold 1 to open/close, digital pad to select game, 2 to load game
ÂÂÂÂ-Removed unused code
ÂÂÂÂ-The game menu no longer freezes the system menu
ÂÂÂÂ-The game menu now shows the region of the currently selected game
ÂÂÂÂ-The game menu now only reads buttons when it is displayed 
ÂÂÂÂ-Optimised the game menu
 

jeey

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Anyone manged to get the new wpad function to work in v90 ?

Pressing 1 key results in nothing

---Edit

Font.bin was missing, working fine now
smile.gif
 

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