ROM Hack Smash 3DS Modding Centre

  • Thread starter Thread starter gryz
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I had n64 mario wip for a long time but mario has a issue were when he blinks his body goes away for a min
I thought SSB_Modder had it fix from his Robo-Mario in the guide.

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BTW, is it possible to modify the Falcon Punch model?
Would be great if it was swap out to a 2D image of the Falcon Punch.
 
I thought SSB_Modder had it fix from his Robo-Mario in the guide.
I don't think so, prolly why he never released robo-mario

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I thought SSB_Modder had it fix from his Robo-Mario in the guide.

--------------------- MERGED ---------------------------

BTW, is it possible to modify the Falcon Punch model?
Would be great if it was swap out to a 2D image of the Falcon Punch.
Nvm, his model is in a .bch not .mbn
 
Last edited by M_1,
Okay. This is pretty weird. But I'm doing some research. Anyways, let's begin:

Now there are people who said that don't use Noesis and other who said that use Noesis. Now let me clarify it.
I import 2 models on 3DSMax, one which is DAE and the other is FBX. From what I've seen, it seems that DAE is arrange on the Dope Sheet but have messed up models and the FBX is the opposite. In my theory, trying to swap some part of the models one by one might fix both the arrangement on the Dope Sheet and models. But I believe that there is a major flaw. I assume that renaming the model might gonna crash the game.

Both at the same file:
BDpQNYx.png


DAE:
gypxg9J.png


FBX:
zabSgyJ.png
 
Okay. This is pretty weird. But I'm doing some research. Anyways, let's begin:

Now there are people who said that don't use Noesis and other who said that use Noesis. Now let me clarify it.
I import 2 models on 3DSMax, one which is DAE and the other is FBX. From what I've seen, it seems that DAE is arrange on the Dope Sheet but have messed up models and the FBX is the opposite. In my theory, trying to swap some part of the models one by one might fix both the arrangement on the Dope Sheet and models. But I believe that there is a major flaw. I assume that renaming the model might gonna crash the game.

Both at the same file:
BDpQNYx.png


DAE:
gypxg9J.png


FBX:
zabSgyJ.png

The dae thing is a max only issue, that happens in max for me too but not in blender.
 
Is it possible for me to swap one of lucario/charizards costume slots with there mega forms?
 

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