ui/replace/chr/can some one tell me the location of the portaits
Data/Stage/Other (data being the folder the games files are at.)sorry to bother you again but i cant find the other folder for the title
Yes you can replace music in mk7 too.Does this replace music stuff work for other games like say, MK7?
Swapping MK7 RR for RR64 music is tempting af
Yeah, I'm aware of brawlcustommusic, so cool.Yes you can replace music in mk7 too.
The difference is that Smash uses .nus3bank
Files while Mario Kart 7 uses .bcstm files but the process should be the same when replacing files like renaming it for a specific course etc. (You can download the .bcstm format for a song you like on brawlcustommusic.)
Open in ui/model/charhand.bch with Old ohana3ds then go to your model you want to edit and open the .mbn file then the .bch and should be able to edit textures. Just ignore the warnings you get.i cant open the bch files in ohana
Yeah, this was known but thanks for sharing with newcomers to the thread. and btw, instead of changing the string to S.O.N.I.C..T.H.E..H.E.D.G.E.H.O.G. Three '.'s makes a new line i believe. so maybe S.O.N.I.C..T.H.E...H.E.D.G.E.H.O.G. assuming that .. is a new space as i only worked with captain falcon hahaSome people probably know this but melee.msbt also contains the names of the characters on the victory screen.
Actually I did this with other characters (the space and to make a new line you use enter). And yes smash supports Japanese/Chinese text but if it doesn't support a symbol from that language then it shows as a question mark.Yeah, this was known but thanks for sharing with newcomers to the thread. and btw, instead of changing the string to S.O.N.I.C..T.H.E..H.E.D.G.E.H.O.G. Three '.'s makes a new line i believe. so maybe S.O.N.I.C..T.H.E...H.E.D.G.E.H.O.G. assuming that .. is a new space as i only worked with captain falcon haha
Well, id never thought of using japanese characters. im sure it will be of use to someone hahaActually I did this with other characters (the space and to make a new line you use enter). And yes smash supports Japanese/Chinese text but if it doesn't support a symbol from that language then it shows as a question mark.
Here's a example with cloud using his Japanese name in symbols.
Don't rebuild the .cia each time, just use SaltySD. Read the part APPLYING PATCHES of the OP.I've been googling for hours and I have not been able to find a single decent guide on this or anyone who knows how to do this to help me. So I'm posting here and asking for help
I'm basically running RX Tools 10.6EMUNAND and 9.2 SYSNAND, and I'm making custom music for Super Smash Bros 3DS.
To Summarize:
I managed to edit the NUS3BANK files for the game's CIA and rebuild the CIA as a ROM then convert to CIA using Simple CIA 3DS Converter. I managed to rebuild the ROM into a CIA and the custom music is working almost perfectly (I still need to fix a few songs here and there). However, when I use the same method for the Update 1.1.4 DLC CIA file, it thinks the update is the game itself and wont let me install the Update unless i uninstall the game CIA. So in short, i can either install the game CIA or install the update, but not both.
I'm using the "RomFS" and "3DS Builder" java program to rebuild the decrypted CIA/3DS ROM into a .3DS file and am locating all the right .bin files it's asking for. But when I do the same for the DLC files, i convert it into a .3ds file then convert into CIA again using the usual XORPAD method. But it won't install on BigBlueMenu because only either the game's CIA will import or the DLC, but not both (my guess is it thinks both are the same?).
Would it be possible to just put all the decrypted files of the 1.1.5 update with all the files of the original decrypted ROM and then rebuild it as one combined ROM of the game and update together?'
Anyways help would be appreciated thank you
P.S. if you do have a guide for rebuilding CIA patches i'd love to see it because I want to rebuild the CIA patch ASAP so i can have custom music on copy of Sm4sh 3DS and install it instead of waiting.
I looked on this guide but it seems really complicated and I need a better explanation for rebuilding the update please.
Someone help me
You install smash 1.1.0 with a .cia. You then update it with the file in the reddit post mentionned in APPLYING PATCHES. Then you put the updated content in the saltySD folder on your sd card. ONLY the changed files. Then, you create a cache with the python script to reduce loading time. After that, when you launch the game, it will replace the files in your saltysd folder with the original game. So when you make new changes, you onlt add them to the saltysd folder and refresh the cache. No need to play with .cia conversionsSo basically I use Salty SD, and take the CIA contents, and follow the "Applying Patches" part of the guide?
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I should probably mention I have all the CIA files decrypted and just need to rebuild for installing the update patch