That's true but the process is MUCH less tedious and more time efficient now so it'd be a real shame if it didn't workI haven't tried it since there isn't a need for it, don't need higher res textures when playing normally, too much going on.
That's true but the process is MUCH less tedious and more time efficient now so it'd be a real shame if it didn't workI haven't tried it since there isn't a need for it, don't need higher res textures when playing normally, too much going on.
That's true but the process is MUCH less tedious and more time efficient now so it'd be a real shame if it didn't work
It's not texture size I want to change, it's the gross compression thing Ohana3DS does when you import textures.See the only problem with it is that I believe the textures can only be a certain size during in-game because there is a reason they didn't have high res for both, its to keep performance constant. So you may be out of luck.
It's not texture size I want to change, it's the gross compression thing Ohana3DS does when you import textures.
Alright, I'll do that if someone else confirms it's broken. There's still a chance I just screwed something up.Only solution would be to talk to @gdkchan about the program and possibly changing it.
Here is what I currently knowI tried to map out what in the bytes control what in the ui_character_db.bin file and I think I found almost all of the relevant ones that change between character entries. I still need to compare wiifit trainer/robin and Olimar/the koopalings with the rest of the cast to see how alts are handled.
I'm going to play around flipping bytes until I can figure all the important ones out.
Here's what I've found so far. They are 7F byte long chunks that span from FF to FF.
Code:0x00-01 - Start 0x03 - 0x05 - mystery byte (unlocked from start?) 0x09 - 0x4E - database absolute position? Cosmetics? 0x50 - mystery byte(fighter files exist?) 0x52 - 0x54 - 0x59 - series icon? 0x5E - 0x63 - mystery byte(dummied out for unused slots except standalone mii fighters)(character ID?) 0x68 - number of selectable costumes? 0x6D - 0x6f - 0x71 - is DLC byte? 0x77 - 0x79 - CSS position? 0x7B - Database selectable position? 0x7D-7E - end
0x4C-character icon Id
0x61-character order? almost certain, because it appears to be the value of 0x4c of previous fighter.
0x6f=page number. 00 is main page 01 is dlc page. In order to get characters to appear on the dlc page, you need to add them to /param/eshop/dlc_db.bin with their 0x4c value. Also from the main file, without offesets changed, 0x0C is the amount of characters and 0x0D is number of rows.
02 01 02 01 02 00 02 00 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 00 05 00 00 00 13 02 01 02 01 02 01 05 00 00 00 0B 06 00 00 00 01 05 00 00 00 12 06 00 00 00 08 06 00 00 00 17 02 00 02 00 02 00 02 00 02 16 02 15 02 0F 05
I tried to put Dark Samus's AT Model over Samus's
Not responsible for any nightmares.
Ok, it's definitely broken.
Pressing R to go into training room triggers an infinite loading screen.
Not gonna lie, it does look pretty neat. Too bad it's not playable...If you can get it blue/black and green/black, it'll be amazing xD
Not gonna lie, it does look pretty neat. Too bad it's not playable...
I just replaced the textures in OhanaRebirth and went into the customs/equipment menu. Trying to do anything else left me in an infinite loading screen.What did you do to get it like that?
I just replaced the textures in OhanaRebirth and went into the customs/equipment menu. Trying to do anything else left me in an infinite loading screen.
I haven't messed with models besides putting Marth over Lucina (and vice versa) and Mega Lucario over Lucario. I tried putting Super Sonic over Sonic but that just crashed the game.I've done the same, but I find messing with models is more amazing xD
Sadly using assist characters haven't worked so far, but still looking.
And even besides that, other things are possible, I changed Samus's two variant missles as a pokeball and the Animal Crossing Gyroid, and Charizard now crushes a AC house instead of a rock :3
Can you tell me how to do that? How to change Samus's missiles into Pokeballs? That sounds hilarious.I've done the same, but I find messing with models is more amazing xD
Sadly using assist characters haven't worked so far, but still looking.
And even besides that, other things are possible, I changed Samus's two variant missles as a pokeball and the Animal Crossing Gyroid, and Charizard now crushes a AC house instead of a rock :3
Can you tell me how to do that? How to change Samus's missiles into Pokeballs? That sounds hilarious.
Awesome! Thank you so much.Drag and drop onto your SD card and it'll put the files where they need to go
P.S. I had another modification to one of Samus' moves so a little surprise to whoever wants to see :3
https://mega.nz/#!pw90HTra!R60r1-z8Yx_NSntrjrUvvddpWLDveX2fij7JOlr3RTE
Awesome! Thank you so much.