ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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ArcPh1r3

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I haven't tried it since there isn't a need for it, don't need higher res textures when playing normally, too much going on.
That's true but the process is MUCH less tedious and more time efficient now so it'd be a real shame if it didn't work
 

Wolfy

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That's true but the process is MUCH less tedious and more time efficient now so it'd be a real shame if it didn't work

See the only problem with it is that I believe the textures can only be a certain size during in-game because there is a reason they didn't have high res for both, its to keep performance constant. So you may be out of luck.
 

ArcPh1r3

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See the only problem with it is that I believe the textures can only be a certain size during in-game because there is a reason they didn't have high res for both, its to keep performance constant. So you may be out of luck.
It's not texture size I want to change, it's the gross compression thing Ohana3DS does when you import textures.
 

Cydget

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I tried to map out what in the bytes control what in the ui_character_db.bin file and I think I found almost all of the relevant ones that change between character entries. I still need to compare wiifit trainer/robin and Olimar/the koopalings with the rest of the cast to see how alts are handled.
I'm going to play around flipping bytes until I can figure all the important ones out.

Here's what I've found so far. They are 7F byte long chunks that span from FF to FF.
Code:
0x00-01 - Start
0x03 -
0x05 - mystery byte (unlocked from start?)
0x09 -
0x4E - database absolute position? Cosmetics?
0x50 - mystery byte(fighter files exist?)
0x52 -
0x54 -
0x59 - series icon?
0x5E -
0x63 - mystery byte(dummied out for unused slots except standalone mii fighters)(character ID?)
0x68 - number of selectable costumes?
0x6D -
0x6f -
0x71 - is DLC byte?
0x77 -
0x79 - CSS position?
0x7B - Database selectable position?
0x7D-7E - end
Here is what I currently know
Code:
0x4C-character icon Id
0x61-character order? almost certain, because it appears to be the value of 0x4c of previous fighter.
0x6f=page number. 00 is main page 01 is dlc page. In order to get characters to appear on the dlc page, you need to add them to /param/eshop/dlc_db.bin with their 0x4c value. Also from the main file, without offesets changed, 0x0C is the amount of characters and 0x0D is number of rows.
You can thank @Toad Stool for some of that info.
Here is what I consider a character, and so you can under stand my offsets. Below is marth.
Code:
02 01 02 01 02 00 02 00 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 00 05 00 00 00 13 02 01 02 01 02 01 05 00 00 00 0B 06 00 00 00 01 05 00 00 00 12 06 00 00 00 08 06 00 00 00 17 02 00 02 00 02 00 02 00 02 16 02 15 02 0F 05
 
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RetroGamer732

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I tried to put Dark Samus's AT Model over Samus's
20160222_145840.jpg
Not responsible for any nightmares.
 

ArcPh1r3

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Ok, it's definitely broken.
Pressing R to go into training room triggers an infinite loading screen.
1QtOfxQ.png
 

Wolfy

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I just replaced the textures in OhanaRebirth and went into the customs/equipment menu. Trying to do anything else left me in an infinite loading screen.

I've done the same, but I find messing with models is more amazing xD
Sadly using assist characters haven't worked so far, but still looking.
And even besides that, other things are possible, I changed Samus's two variant missles as a pokeball and the Animal Crossing Gyroid, and Charizard now crushes a AC house instead of a rock :3
 
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ArcPh1r3

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I've done the same, but I find messing with models is more amazing xD
Sadly using assist characters haven't worked so far, but still looking.
And even besides that, other things are possible, I changed Samus's two variant missles as a pokeball and the Animal Crossing Gyroid, and Charizard now crushes a AC house instead of a rock :3
I haven't messed with models besides putting Marth over Lucina (and vice versa) and Mega Lucario over Lucario. I tried putting Super Sonic over Sonic but that just crashed the game.
 

Damon_girl

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I've done the same, but I find messing with models is more amazing xD
Sadly using assist characters haven't worked so far, but still looking.
And even besides that, other things are possible, I changed Samus's two variant missles as a pokeball and the Animal Crossing Gyroid, and Charizard now crushes a AC house instead of a rock :3
Can you tell me how to do that? How to change Samus's missiles into Pokeballs? That sounds hilarious.
 
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Wolfy

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Pr0gram

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Did they fix the .bch texture compression issue?! It looks way better than the old compression!
 
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