Homebrew Sheep Goes Left : DS Test

  • Thread starter Thread starter Jayenkai
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Infinite lives+ Hard levels = Win
Finite lives+ Hard levels=
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Dude I now have both DS Versions there is only 2 so far, am I right... and please @Jayenki if there is absolutely anything to do with Sheep goes left... Beta's, Upgrades, Screenshots, Mock-ups, Music or just anything please email it to me and what is the best NDS Emulator as my old one well died... (No$GBA) is DesMuME good and you know... work!?
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@ron975

Finite Lives Works!!
I figured if people were going to pay for my game (the iOS one), and since I'm such a sadistic git with some of my levels, I'm going to HAVE to make sure they can complete it!

There's a 3-strikes mechanism in the iOS one, which I'll be replicating here.
If you lose all your lives in a world, you get a little spike on the menu for that world.
If you get 3 spikes on a world (ie, you've tried 3 whole sets of lives, and still can't complete it) you get a skip button.
Job done..

To further your quest for completion, the spikes stay put on the menu, as a telltale sign.
If you want rid, you're going to have to complete the whole of that world without losing a single life, at which point a nice happy little golden sheep takes their place
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Gotta catch 'em all
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-=-=-

@Undiscovered Link

DesMuME 's the one I'm using. It works.

Screenshots, take your own, I ain't doing that. I've found that, if I do, all the damn homebrew sites will just use those, instead of taking their own shots.
I'd much prefer that they take their own shots, so I leave my posts (generally) without.
The shots that are already posted here contain little "Aaaah, I know you used mine, you lazy munky" pointers that clue me into how lazy they are.
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Music, ain't done any more than what's in there, because .. that's all there be!

Betas, Upgrades and Mockups..
..yeah, that's not me!

I'm Jayenkai, and I write (generally, usually) AGameAWeek.
As in, I start, I art, I music, I sound, I code, I finish, a brand new game every week.
AGameAWeek.com | Jayenkai's really stupidly big archive of games

Taking time out to do this DS Brew is only really possible because I've already written 80 games since October.
(oopsy!)

Mockups and Betas and Upgrades are usually none-existent in my world, because in general my plan is..
1. Have idea.
2. Write it.
3. Release it.

There's no time for anything inbetween.
I don't jot ideas on paper, I don't have oodles of older versions, and I don't have any extras.
What's done is, quite literally, what's done!!

For this game, I've even less "paperwork" (!) since I'm just shifting things from iOS to DS. I know the plan, I'm heading there, and soon I'll be done.
There's no inbetween because, there's no need for an inbetween!

...

There is ONE thing, though.
When I originally started Sheep Goes Left on iOS, I had a different imagining for it.
I considered doing it, but also thought about how much certain other companies might hate me for doing it.
So I stayed away from that, and did it how it is.

I'm currently considering a rethink, and making the "Made for DS" levels (the easier ones.. the ones that I've not started on yet) be a reimagining of that original idea.
I can't tell you what that is yet, because if I don't get to do it, some twunt will nick it, slap it on the iOS store, and probably make $1million out of it.. (bast**!!!)

Only time will tell.

But honestly, out of everything, that's the only "new" thought in my head.
Everything else is on the fly.
There's no bonus bits.
 
A little spammy, perhaps, but if anyone has an iDevice, or a friend with an iDevice, I've slapped some nice "Bargain!" stickers on 3 of my games, just for this weekend.



Woot!


This post is entirely relevant, because it's Sheep related
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I just completed the game (I think, finished 10-5). It's extremely fun although some levels had me wanting to kill the damn sheep!

Can you add an option to turn on or turn off infinite lives? Like ron975 said, it makes more sense to have infinite lives for a game with really hard levels.

I've seen some locked worlds on the menu. Are those levels to come or something else?
 
wow, really?!
iPod's all around, says I
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Even my mum's now shifted over to an iPod.. ... although she still insists on calling it a DS!

Worry not, you're getting the whole kit'n'kaboodle for free, anyway! woot!
 
Jayenkai said:
wow, really?!
iPod's all around, says I
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Even my mum's now shifted over to an iPod.. ... although she still insists on calling it a DS!

Worry not, you're getting the whole kit'n'kaboodle for free, anyway! woot!

Oh yeah!!! Wooooot! My sister also has one so I'm a bit miff... about it all really but I want an iPod Touch... or iPhone 4...
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Jayenkai said:
Juggling too many things at once, lately!
I made an iOS golf-ish game, today!!!

Back to Sheep tomorrow, and hopefully I'll be able to finish off that editor.

So do you know when the DS version will be done as I really want a level editor and a save feature and remember find anything "Sheepish" just email it to me... THANKS!
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A while, yet.

The editor's almost ready to go. I'm going to go sit down for a while, build a few levels, and hope it doesn't crash at any point and inexplicably lose all my nice new levels. (erk!)

cogofspikes.png


Gameplay tweaks made today

1. I've had to shrinkify the cogs a bit.. Larger spikes made the 8-arm thing impossible!!

2. The giant boulders are now (much like the coaster) just a clump of spikes. (I really can't be arsed redrawing those, or making the game cope with such large sprites, especially once the boulders are spinning around and around... use your imagination!!)



BUT... Todo

1. Those last 10 pieces of music.

2. Ensure the last 50 of the iOS levels are all doable.

3. Build another 100 levels.. *GAH!*

4. Update that cheap-ass frontend menu so it can cope with the different level packs.

5. Game Saves!! (the editor saves!)
 
Only what's here.
This is all there is.
If it happens, you'll see it here.
This is where I'm posting it.
If it appears here, then it's here.
If it hasn't appeared here, then it's not happened yet.

*again*

Today's work, I did the music for Worlds 11->15. Yikes.. lots of music, all in a crazy mental 4 hour music-a-thon!


No work done on the game, yet, though.
After dinner, maybe, but I've still got another 5 music tracks, then all those levels to fix.
... arrgghhh!
 
Busy day today.

All 100 levels are 100% playable, the editor saves, and all the 20 pieces of music are now working, too!

I still need to add in the level progression, along with proper lives and things, and the nice "skip" button that pops up after a while.. so that's all to be done.... um... maybe tomorrow?!

I'll release everything once that's done, and will include 2 versions from here onwards.

1st set, With save, With locked levels, with lives. (as it should be)
2nd set, No save, No DLDI, Everything unlocked, infinite lives. (as it currently is)

because one person's scared shitless that my out of date PALib might corrupt their SD card. *sigh*

They'll be bundled together, so you can make the choice yourself..


Anyhoo, should be ready sometime tomorrow, assuming I get time to do it.

After that I still have a whole new 100-level DS pack to create...
argh!!!
 
Looking forward to that. Perhaps I'll submit some levels for your consideration, like the good old days
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[youtube]VPs0sxCul18[/youtube]
So close, you can almost taste it!!!

Bug issue, this morning, mostly background related..
Fixed, but took more time than expected.

.. Possibly Friday before the release, now.
 

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