What is this:
What you need:
Seedminer only needs a system's *LFCS and ID0 (the long hex # in your Nintendo 3DS folder) to work its magic.
Currently, you need either a userland entrypoint or someone online you can friend code exchange with and send you a file with the LFCS.
Other ways to get the LFCS are being worked on, more details in the
release archive's readme.
A PC is required for a brute-forcing of the actual movable.sed.
A CPU will suffice, but a dedicated GPU is
much, much better. Integrated graphics suck, don't count on that to be much better than
a CPU. It can even be worse. REMOVE THE TXT OFF OF THE BIN (My AMD NITRO R9 FURY 4GB HBM Doesn't bullshit
How can I help:
There is actually one thing either users of seedminer, or people who already have cfw, can do - dump msed_data nodes!
Seedminer uses "error correction" to make better guesses on where to start brute forcing - this can greatly improve speed, especially needed with
cpu brute-forcing. This data is gathered from actual movable.seds. You can dump and share this data with seedstarter.cia (option X) in the
release archive or find "seedminer" in FBI's TitleDB homebrew shop. It is also dumped at the conclusion of a successful brute-force (alongside your movable.sed). It looks like "msed_data_00001234.bin" for example.
The data consists of [LFCS - truncated 12 bits for data privacy] [msed3 error distance] [seedtype new/old 3ds] (12 bytes total)
REMEMBER - it is entirely optional to share this, but greatly appreciated! You can post it in the thread or PM, your choice. I will then add them to the seedminer database files at regular interval]