Resident Evil 4 port for 3ds.

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this is doable but someone would probably need to use this old 2009 iPhone version there are links to get the app on archive.org
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i mean I'm no app/game dev but i doubt there's much different techwise in an old crappy iphone and a 3ds

Here's the rundown:

iPhone 3GS (released in 2009) had a 600MHz single-core ARM processor with a PowerVR SGX535 GPU, which supports up to OpenGL ES 2.1 (including shaders). It had 256MiB of ram.

The 3DS had a 268 MHz dual-core ARM11 CPU, and a 134MHz ARM9 CPU for backwards compatibility with the OG DS. The GPU was a PICA200, which had only OpenGL ES 1.1 support with no shader compatibility. It had 128MiB of ram.

Only one ARM11 core can be used for the game (the other is reserved for the system), and it is apparently very hard to use the ARM9 CPU alongside the ARM11 one, meaning that using both could make it even slower. Also, only half of the ram could be used for games (a little bit more in HiMEM mode), as the rest was reserved for the OS.

So, the OG 3DS was indeed slower than an iPhone of that era. This was likely done to reduce battery usage. Maybe the faster CPU and additional ram of the New 3DS could have made a difference, but I'm not sure it'd be enough.

Looking it up, even the Zeebo was a bit more powerful than the OG 3DS, with a faster processor (we don't know much about its GPU). The New 3DS was faster than the Zeebo, though.
 
Everybody would probably love RE4 on the 3ds. Is it technically feasible? Sure! If the Zeebo can play RE4, I'm sure the 3ds could. The problem is that we don't have existing source code to port. Without a decomp/engine reimplementation the best you can do is a ground up remake/demake, which historically have been average at best on the console.

A better idea would be to try to develop your own original horror game (either on the 3ds, or an easier dev platform). That way you can determine a more achievable scope than remaking a veritable masterpiece from the ground up. If you don't have a PC, but do have an android phone, maybe check out Godot engine? It wouldn't work on the 3ds, but it could be a good place to start with game programming and design.
So... someone just ported Zeebo's Resident Evil 4 to the 3DS.



- Works on the Old 3DS/2DS (with a very poor framerate) and the New 2DS/3DS
- No texture filtering, like on the Zeebo, but with widescreen support instead of running in 4:3
- C-Stick support on New 3DS
- Port by @eletronicavictor ()
 

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