SDL for 3DS

Discussion in '3DS - Homebrew Development and Emulators' started by Rikku2000, Nov 21, 2014.

?

SDL, Is this a good Choice?

  1. Yes, we need SDL for 3DS.

    75 vote(s)
    96.2%
  2. No, there is no one how need this!

    3 vote(s)
    3.8%
Nov 21, 2014

SDL for 3DS by Rikku2000 at 11:50 AM (14,606 Views / 9 Likes) 73 replies

  1. Rikku2000
    OP

    Newcomer Rikku2000 Game Devloper

    Joined:
    Sep 13, 2009
    Messages:
    40
    Country:
    Germany
    LibSDL 4 Nintendo 3DS

    This is my LibSDL port for Nintendo 3DS for Homebrew Development.

    Whats Supported?
    - SDL_image with JPEG and PNG Support
    - SDL_mixer with MAD(MP3) and Vorbis(OGG) Support
    - SDL_ttf with FreeType(Font) Support

    Note:
    - If use SDL_SetVideoMode with W=320, H=240 SDL will use Bottom Screen
    otherweis use TopScreen
    - Don't forget 3DS is Sideways Image need to be Rotated.

    ToDo:
    - Need Audio on SDL Part curently not Working.

    Version:
    0.3:
    - Add Console Output
    - Edit Audio(Still not working...)
    - Edit DS Touch Support

    0.2:
    - Change Arrow Keys X by Y
    - Add SDL_RotateSurface to libSDL_rotate

    0.1:
    - Init Version

    Download: libSDL_3DS-v0.3.zip

    Have FUN! Rikku2000
     
    Joel16, YayIguess, WhoAmI? and 6 others like this.


  2. Lectem

    Newcomer Lectem Member

    Joined:
    Nov 21, 2014
    Messages:
    43
    Country:
    France
    Why don't you base it on SDL2 instead?
    I might be interested in giving a hand if you go with SDL2 and github
     
    Margen67 and minexew like this.
  3. minexew

    Member minexew ayy lmao

    Joined:
    Mar 16, 2013
    Messages:
    228
    Country:
    Czech Republic
    You have my sword.
     
  4. Fishaman P

    Member Fishaman P Speedrunner

    Joined:
    Jan 2, 2010
    Messages:
    3,216
    Location:
    Wisconsin
    Country:
    United States
    +1 in project interest, though I may not be able to contribute at all.
     
  5. NCDyson

    Member NCDyson Hello Boys...

    Joined:
    Nov 9, 2009
    Messages:
    271
    Country:
    United States
    it would probably be more helpful to have a github page setup. whats the progress of this project?
     
    Margen67 likes this.
  6. shinyquagsire23

    Member shinyquagsire23 SALT/Sm4sh Leak Guy

    Joined:
    Nov 18, 2012
    Messages:
    1,951
    Location:
    Las Vegas
    Country:
    United States
    I'd have to agree with Lectem and NCDyson. Basing it on SDL2 would definitely be a better option here, and a Github would definitely be needed for this to go anywhere.
     
    Mrrraou and Margen67 like this.
  7. piratesephiroth

    Member piratesephiroth I wish I could read

    Joined:
    Sep 5, 2013
    Messages:
    2,740
    Country:
    Brazil
    why are we not funding this
     
  8. Rikku2000
    OP

    Newcomer Rikku2000 Game Devloper

    Joined:
    Sep 13, 2009
    Messages:
    40
    Country:
    Germany
    Curently i am swap to SDL2... so i will do the Job on SDL2.
     
    SLiV3R, clienthax and Margen67 like this.
  9. Rikku2000
    OP

    Newcomer Rikku2000 Game Devloper

    Joined:
    Sep 13, 2009
    Messages:
    40
    Country:
    Germany
    Here my first result of my SDL Port:
    [​IMG]


    This Example use: LibSDL, libSDL_Image and LibSDL_ttf

    ToDo:
    I Need a way to Rotate the Framebuffer from 240x400 to 400x240.
    Audio not supported but i am working on it :), LibSDL_mixer allready compiled.
     
    futaris, Margen67, ztoben and 10 others like this.
  10. netnerd

    Newcomer netnerd Advanced Member

    Joined:
    Sep 13, 2013
    Messages:
    53
    Location:
    Melbourne
    Country:
    Australia
    Hey there, rotating framebuffer should be easy (I'm pretty surprised that you've ported SDL with everything still sideways), so really just audio to do, huh? Maybe wait for the DSP to be figured out first though.
    Anyway, nice work on the port.
     
    minexew likes this.
  11. w0dash

    Member w0dash noob

    Joined:
    May 29, 2012
    Messages:
    150
    Country:
    Germany
    Nice work, but I hope you are porting SDL2 :D... Or is this 1.2?
     
  12. Rikku2000
    OP

    Newcomer Rikku2000 Game Devloper

    Joined:
    Sep 13, 2009
    Messages:
    40
    Country:
    Germany
    This is SDL 1.2 but if all works fine ist more easy to me to port it to SDL2 curently i have an unfinished build of SDL2 for 3DS on my source
     
  13. MajinCubyan

    Member MajinCubyan The Funky Super Saiyan

    Joined:
    Nov 24, 2014
    Messages:
    511
    Location:
    Kanto
    Country:
    United States
    Great job man. Look forward to the possibilities of this. Maybe a 3ds port of Super Mario War will be in all our futures.
     
    Margen67 and ztoben like this.
  14. The Real Jdbye

    Member The Real Jdbye Oh boy! I can't wait to bomb some dodongos!

    Joined:
    Mar 17, 2010
    Messages:
    9,981
    Location:
    Somewhere on the island of Koridai
    Country:
    Norway
    Nice. I guess we'll be seeing a lot more 3DS homebrew in the near future.
    Every platform that has a SDL port seems to get the exact same range of games ported to it though, getting kinda tired of that :P
     
  15. piratesephiroth

    Member piratesephiroth I wish I could read

    Joined:
    Sep 5, 2013
    Messages:
    2,740
    Country:
    Brazil
    I think the main point of SDL is getting a ScummVM port.
     
    Margen67 and hippy dave like this.
  16. Rikku2000
    OP

    Newcomer Rikku2000 Game Devloper

    Joined:
    Sep 13, 2009
    Messages:
    40
    Country:
    Germany
  17. The Real Jdbye

    Member The Real Jdbye Oh boy! I can't wait to bomb some dodongos!

    Joined:
    Mar 17, 2010
    Messages:
    9,981
    Location:
    Somewhere on the island of Koridai
    Country:
    Norway
  18. Rikku2000
    OP

    Newcomer Rikku2000 Game Devloper

    Joined:
    Sep 13, 2009
    Messages:
    40
    Country:
    Germany
    No the game is Based on the Anime: Angel Tales as known as Otogi Story Tenshi no Shippo
    Its Support Multiplayer and had 4 CG Sequenzes
     
  19. capz

    Newcomer capz Advanced Member

    Joined:
    Nov 28, 2014
    Messages:
    70
    Location:
    cake town
    Country:
    Netherlands
    any progress to report?
     
    MajinCubyan likes this.
  20. Cyan

    Global Moderator Cyan GBATemp's lurking knight

    Joined:
    Oct 27, 2002
    Messages:
    17,237
    Location:
    Engine room, learning
    Country:
    France
    I merged your two threads (release and preview) into a single one.
    Please use a single thread for each project so it's easier to follow and find homebrew on this forum's section :)
    thank you.
     

Share This Page