Hacking Savefile encryption of Ridge Racer 3D has been broken

SanGor

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https://twitter.com/#!/BroadOn/status/53320201315430400

We might get an exploit earlier than we've expected
smile.gif
 

Xuphor

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Interesting. Stil though, April first is here/coming depending on country.... Someone cold have just edited that in hex editor, it might not run on 3DS at all.
 

xakota

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Don't get too excited. It's a minor flaw in the savefile encryption. It probably isn't going to lead to anything.
 

ultimatt42

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xakota said:
Don't get too excited. It's a minor flaw in the savefile encryption. It probably isn't going to lead to anything.

A minor flaw is the same as a major flaw if it lets you decrypt (and presumably re-encrypt) savefiles. I agree, it's probably not going to be useful by itself, but it's still a prerequisite for a lot of the things we'd like to be able to do on the 3DS. I've heard that saves aren't transferable because each save is encrypted using a system-specific key, but if we're able to decrypt them then we can make them transferable.

Also, if you can modify savefiles you can start poking around for buffer overflows and other exploitable bugs. I really hope Nintendo has had a few words with their third-party devs (and first-party devs, for that matter) asking them to triple check that ALL buffers in savefile reading code have overflow protection given how badly they got bitten on the Wii, but devs are still fallible so it's worth checking.

I wonder what the "slight flaw" was, anyone have any more info yet?
 

spiritofcat

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That was posted on twitter 21 hours ago, which is before April 1st even here in Australia so maybe it is true.
I wasn't aware that anyone had even found a way of extracting save files yet.

Edit: Looking at that twitter account there's a new post about that same fail applying to games too.
 

KuRensan

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xakota said:
deathking said:
Ooops looks like the same fail applies to games! http://bit.ly/eQSrkD (No April's Fool!)

i hope something comes out of this
how could they POSSIBLY know that? There's no dumps!

Because it is in the SAVEFILE which means it's in the save file and not in the game itself
 

linuxares

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That man really love to find loopholes =)

I really want to know what he works with IRL! =)

Good work man!
 

koji2009

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Could this lead to an exploit? Possibly... The original wii exploit was taking advantage of a buffer overflow relating to Epona's name... The easiest way to test is to simply input a longer name than should be possible and see if the game crashes. That wouldn't be a guarantee it'd work, but it would tell us if there is any possible way to exploit it, or if the game would simply truncate the nick to fit.
 

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