Which game(s)?Wiimmfi:
I tried with my provider's official DNS,
I'm patching all domain from nintendowifi.net to wiimmfi.de
I'm also patching the protocol to disable SSL (it's required right?)
How did you patched them?
Which game(s)?Wiimmfi:
I tried with my provider's official DNS,
I'm patching all domain from nintendowifi.net to wiimmfi.de
I'm also patching the protocol to disable SSL (it's required right?)
Do it and tell the results. It's so easy with wit:I can try to patch the main.dol with wiimmfi patcher and compare both versions to see if there's anything else I missed.
http://save-nintendo-wifi.com/wii-nossl.html is a bit outdated*snip*
If you got on and didn't get a 20110/20100, then it worked. Altwfc is a bit less popular than WiimmFi. http://75.127.5.215:9001 is the list of people currently online.the Ocarina need to be added to every games (you need to go to computer, add it, put back on wii, generate the gct, etc.)
I wanted (and users requested) a setting to patch NoSSL directly at launch without puting the SD/USB to computer.
I added the setting to remove the S in "https://", and I could connect to Mario kart Wii PAL online using that DNS 75.127.5.215, but didn't meet anybody in world search.
I'm patching it like that.
I used wstrt to patch main.dol and StaticR.rel and found that my patcher is missing a lot of URLs.
maybe it's not fully parsing the main.dol when launching a game, I'll check what's my issue.
Though, I don't know if I will be able to patch StaticR.rel on the fly, nor if I can load it from external device (like riivolution).
my onthefly-patcher will probably work if only main.dol needs patching.
UPDATE: We got a custom server up an running: Instructions on how to use it are at http://altwfc.net/. Also hop on IRC if you want to help or contribute at #altwfc on Rizon.
http://save-nintendo-wifi.com/
I'm starting this project in response to the announcement of Nintendo Wi-Fi servers shutting down in May. Eventually this project hopes to have enough information so myself or other hackers have enough information to reverse engineer the Nintendo Wi-Fi servers and make emulated servers to live long after the May 20th cutoff date. What I plan to do is until the servers get shut down, is collect as many packet dumps from as many of these games as I can. That is where you can come in.
Right now we only have a little less than three months to gather data on all the games being shut down. Pure manpower is needed at this point, because a lot of games are going away and although initial analysis seems to indicate games use very similar protocols, there might be some differences between games we'll have to save and document.
If you have a capable router and one of the games being shut down, you can help. I have a guide on how to configure a DD-WRT or Tomato router on the project page, and it is possible to get packet logs from emulators as well. If someone can contribute a guide for that that would be really helpful to get people on.
Goals right now:
* Get packets from as many games as possible before it goes down, with focus on games we don't have any information on yet.
This thread is for discussing Wii games. The thread for DS games is here: http://gbatemp.net/threads/save-nin...e-online-servers-for-ds-and-wii-games.362717/