Rogue Legacy 2 exits early access, launches later this month



Nearly two years after its release as an early access title, Cellar Door Games is about to complete development on Rogue Legacy 2. Launching later this month, the game will be out on PC (Steam and Epic), Xbox One, and Xbox Series X|S. Promising to expand upon the original in nearly every way, Rogue Legacy 2 has new classes to play as, revamped level generation, and new ways to power up your characters through the use of relics. It'll be out on April 28th.

Key Features

  • Every Adventure is Unique: New monsters, new traps, and new layouts await you every time you enter the Kingdom. This is a world where improvisation, and not memorization is the key to success.
  • Wildly New Classes: No two classes play the same. Hide atop Ivy Canopies as the Ranger, and rain poisoned arrows down onto your foes. Take to the skies as a Dragon Lancer and fly across the skies striking foes at massive speeds. Or sing and dance through your enemies, as the joyous bard, leaving only a trail of bodies behind you. Rogue Legacy 2 supports 15 new classes, with 15 distinct styles of play.
  • Brand New Style: We’re taking a whole new artistic approach to Rogue Legacy 2. The sequel features 2.5D stylings, with 3D characters against hand-drawn backdrops. The art uses heavy shading and all animations are done using stepping techniques to keep the familiar RL look and feel.
  • Revamped Biome Generation: We went all-out with biome generation to make each area in RL2 feel completely new. Each biome adopts different “build strategies” to create completely unique yet-still-randomly-generated regions.
  • True Metroidvania: To really push the metroidvania flair, RL2 introduces heirlooms: special items that permanently give your heroes new abilities that fully reveal the world’s secrets. These are not basic lock-in-key abilities, but powers that fundamentally change how you play. And heirlooms are not simply handed to you. You must prove your worth, provided you can find them.
  • Traits 2.0: Though fun the first time, the traits in RL1 often wore their welcome later in the game. We’ve now added gold modifiers to entice players to take on new challenges. The more debilitating the trait is (in-game), the bigger the reward. This makes choosing your heirs a meaningful decision every time.
  • Relics and Resolve: One of the most exciting new features to Rogue Legacy 2 is the ability to pick up Relics, which are unique items that change how your run is played. Gain stat modifiers, complete special challenges, and even gain brand new abilities as you traverse the kingdom. But be careful, the more Relics you obtain the more your resolve is shaken, and all Relics are lost if your hero perishes.
  • Improved Accessibility: We’ve taken accessibility to the next level with the introduction of House Rules. Toggle contact damage, tweak global damage and health, and even give yourself flight for difficult platform sections. You have complete control over how you want to play the game. We’ve also introduced new mechanics such as Off-shore Banking to give struggling players more ways to succeed.
  • A Rich Narrative: Not only is the lore to the world of Rogue Legacy greatly expanded in the sequel, but it runs deep. New lore awaits you all the multiple NG’s in. Beating the game once is only the beginning. Learn about the inevitable collapse of a once thriving kingdom, and discover the dark secrets of the ones responsible. And connect and build relationships with the characters you meet along the way.
  • New Game+ for Days: Your journey has only begun after beating the final boss in RL2. There is a ton more to explore and discover on multiple playthroughs. You must choose how the game gets harder, from unique biome hazards, to special boss fights. The experience keeps changing for near infinite replayability.
  • More of Everything: Of course we’re also adding more of everything people loved from the original Rogue Legacy. More traits, more spells, more classes, more biomes, more enemies, more equipment, more rooms, more story. More secrets... Just more everything.
 

mightymuffy

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Ohhhh I am so looking forward to this one! :D

Although I have 'tested' a preview build and it was 'OK' (VERY early build though) - rather like Spelunky 2, maybe it's just not gonna live up to the original. Still a day one purchase for me though!
 
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TobiasAmaranth

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An indie rougelike? How original!
A sequel to one of the earlier popular versions, actually.

I, for one, am curious. I wish Early Access and mechanic drip-feeding would get toned down some, though. I find that games which spend too much time in EA instead of just making something without the outside influence end up being overmanufactured and a little on the OCD-addiction-feeding side. With too many features and still somehow not enough vision.

So I can at least agree with some level of hesitance towards this sequel. It's easy to lose sight of what truly made a game good in the way that it did.
 

xdarkx

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Felt like this sequel was stuck in early access forever. Good to hear it's finally ready to exit out of early access.
 

Kwyjor

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By some remarkable coincidence, the original is free on the Epic Store at the moment. I paid for the Steam version long, long ago and never got around to playing it, like so many other things.
 

Foxi4

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First one was really fun but I'm not loving the art direction of this one
That’s one of my concerns also. I’m not one for Early Access, so I haven’t played it yet, but I found the art style of the original more endearing. Obviously the creators thought that with a bigger budget this animated style is the natural step up, but to me it just seems “Newgrounds-y” whereas the first game was an homage to the classics like Ghosts ‘n Goblins or Castlevania, with a fair bit of humour mixed in. I reserve my judgement until I get my hands on the finished product.
 

SPAC3W4IFU

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I didn't realize this was even a thing, let alone on EA.

First game was pretty fun when I played it for free back when it was on PS Plus. If it's atleast half as enjoyable as the OG game, I'd give it a shot.
 

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