ROM Hack Ripping/Editing Phoneix Wright 2

  • Thread starter Thread starter Deleted User
  • Start date Start date
  • Views Views 6,681
  • Replies Replies 43
D

Deleted User

Guest
Hi, I'm currently trying to edit phoenix wright for ds, by putting my own graphics. So first, I've tried to make a tool to display data files, as one can see in the following screenshot
test.png

Although you can rejoice to see our famous spiky head, I can't seem to find all the real graphics, that is the one who see of each character. So far I've found all menus related stuff and some backgrounds. But I can't seem to find the majority of graphics in the game.
Does someone here have more clues on this ? I guess everything is in data.bin, but they're maybe compressed in some way or another.

EDIT :
Another strange issue, these are all the background I could find and it seems there's some missing ??? anybody has an explanation ? (it misses the second parts of some background for example meditation room)
(sorry for the size of the image, it's a raw dump
wink.gif
)
toto.png
 
The chances are that the remaining graphics are compressed (the game is not especially CPU intensive which means they can afford it) although they could be bitmap or another format.

I do however believe the game runs fairly well in the new desmume which now sports some nice debug/rom hacking features.
 
Look forward to this tool. Would like to rip some of the character sprites from Elite Beat Agents. In fact, that's one of the reason why I would like to see a better DS emulator. To take better screenshots.
 
I'm stupid, background provided where the ones shown when moving, they are stored flat and not distorded with the perspective shift as ingame. It is interesting to note as it means that it will be easier to add content.
Btw I've found tileset but I'm having some trouble finding the location of the part telling how many maps, tiles, palettes are stored for each graphics...
Stay tuned
wink.gif

When things start to be clearer for me I'll post a funny patch
wink.gif

P.S. : my avatar is ripped from the rom, if someone is interested I can upload all the graphics I've dumped so far and share the link.
 
I'm stupid, background provided where the ones shown when moving, they are stored flat and not distorded with the perspective shift as ingame. It is interesting to note as it means that it will be easier to add content.
Btw I've found tileset but I'm having some trouble finding the location of the part telling how many maps, tiles, palettes are stored for each graphics...
Stay tuned
wink.gif

When things start to be clearer for me I'll post a funny patch
wink.gif

P.S. : my avatar is ripped from the rom, if someone is interested I can upload all the graphics I've dumped so far and share the link.
Please share. We care.
 
just a little update to tell that I've found the tile compression scheme, which was kinda strange (why didn't they use plain old lzss is beyond me). I've found animation informations but I'm halfway into understanding it fully... When these two things are completed, I"ll show you my progress visually. Just to recap a bit, I'm able to inject every kind of static graphics, and half done for the injection of characters animations. Then I'll have to reverse scripts information, then we will be closer to making our very own episode... stay tuned ! (sorry for the polluting for everyone uninterested)
 
Wow, nice! You do know about the translated first case of GS3, don't you? The guy who made it probably has found out lots of things about the GBA game that could help with decyphering the DS game...

Making our own episode would be really great!
smile.gif
I'd love to participate somehow.
 
Wow, nice! You do know about the translated first case of GS3, don't you? The guy who made it probably has found out lots of things about the GBA game that could help with decyphering the DS game...

Making our own episode would be really great!
smile.gif
I'd love to participate somehow.

I've already looked at what he done. As he was an early stage of the translation he did not bother spending time on graphics formats. So, I could not borrow his work. But when this step will be finished I will try to make the most of what he already done in scripts related stuff.
 
On an off topic notice, I was using VGMTrans program on the Japanese Gyakuten Saiban 2 rom and I discovered that there was some foreign voices on it. Well.... I only found one so far. (It was Franziksa shouting PROTESTO). Still doesn't guarantee that it's going to be coming out over in the US... is there a tool that can extract text from DS roms as well?
 
Hi, I've polished a bit my tool as you can see in the attached screenshot. There's no use to it apart from being able to display animations. The lower left frame is actually a preview of the animation which is different from the upper right maps. If some of you are interested I can release it, but, as I'm a linux user I would be a bit bothersome to release a windows binary with all the dependencies. If enough people are interested I might bother, so manifest yourself in this case
wink.gif
. For the real stuff (chapter edit) I've not made any real progress so far... :'(
displaytool.png
 
Today's update check :
QUOTE said:
004176 t you figured it out.yet?.......Why I m still sitting in that.prosecut
004316 or s seat ....32.... ..despite all these allegations.being thrown at
004456 me?...RQ. . .....Mr. Edgeworth ....................... .....The real
004596 trial today ............ ....hasn t begun yet ...NM. . ..........What
004736 !?.. What else is there left.to do?...Your credibility s been all.but
004876 ruined with this forged.evidence you were unaware of .Ema Skye found o
005016 ut she.unwittingly caused a man s.death ....NM. ..........And now ...
005156 .NMyou re telling me you.want to do more!?........ ..You ve gotta be k
005296 idding me .pal!.. ..You re missing the point .Detective ...EE.... ....
005436 Lana didn t murder Detective.Goodman . ....CC. .... .. .!.. She merel
005576 y stuck a knife into.his dead body ...QQ..That means the real killer.
005716 ....is still out there ...RQ. . .....What!?.. .. And we re going to ex
005856 pose.him . ..... .... No matter what it takes! ..........44.........
005996 This case has hurt too many.people .. It s time to bring it.to an end!
006136Â ........... ............. ..... ................February 25Â 12 52.Di

more to come
wink.gif
 
Here it is, all the animations from PW1 in animated gif format and all in a big archive
wink.gif
don't spread it too much, consider it from now as a Gbatemp exclusive... If it use too much bandwith I'll remove it. PW1-ANIM.tgz (11M)
 

Site & Scene News

Popular threads in this forum