Hey again!
We've talked about the dynarec before, it's got nothing to do with the Wii U at this point since we're waiting on a PC version to get built. The person working on that appears to take big breaks (see May-August) but has otherwise been working at a few commits per month for a solid year.
As for the Wii U, RetroArch has been left to sit for a bit because it more or less works and a lot of the issues with it depend on scene/toolchain things (HBL, shaders, toolchains, filesystem access etc). I can't speak for others, but personally I've been putting my time into those areas. I've put together
fling to make distributing development tools easy and reliable, worked on
tutorials and
documentation for writing things on the system, and co-authored
an SDL2 port which has been pulling Switch homebrew back
onto the Wii U - including major things like the homebrew appstore, which now has
full Wii U support. Plenty of others have been contributing too - rw did half (if not more) of the SDL2 work, vgmoose ported hb-appstore completely on their own, CreeperMario has been making little contributions
left,
right and
centre, exjam has been steadily improving wut (
this commit fixed windows/msys2 support, that's on its way to fling and tutorials!) and a slew of other people have been doing their own thing, including a few with big plans that they aren't ready to share yet. There's also interest from new devs - even when I wasn't working on tutorials they were getting maybe 2 stars on GitHub a week, and now that I am there's a good two or three people
this month who actively started asking for info and updates on them.
Look, I get it. It can be hard to see what's happening and what progress is or isn't being made. I wish we had a better way to communicate between devs and users; because what I can see and what you can see are really, really different. All I can ask is for you to please bear with us, and to take a critical look at the wider scene before you let yourself make conclusions.
(I'd really like to hear anyone's ideas on the communications front. My first thought would be some kind of news website that is open to writing about the less exciting scene activity - new feature X, new release Y, development progress on Z, etc. That does require someone to put in a lot of time to keep up with us devs and to write down what's going on... This thread probably isn't the place to talk about it though. If you're interested or have ideas, I hang on on the
4TU discord, or DMs, or tag me somewhere, or whatever. 4TU has some decent resources, so we could make something happen)