I'm not technically into it very much but as far as I understood it's not that big of a step to do to get N64 to work once we have dynarec things for PSX.
Couldn't the Cemu devs help there? They should know alot about GX2 stuffhmmm nah, that doesn't sound like it would be the case and even if the dynarec was easy to port into mupen you still have no hw renderer for GX2, wiiu can't handle angrylion.
since they emulate the whole thing they dont need to know the exact stuff, same way nintendont couldnt get fixed by dolphin and so on, emulator is very diferent from native use.Couldn't the Cemu devs help there? They should know alot about GX2 stuff
like people said even without dynarec theres still a huge barrier just getting graphic plugins working since undocumented gx2.I did some quick Googling, and while the PSX and N64 are both MIPS, the Nintendo 64 is, well, 64-bit. I'm not sure how similar the two archs are (ARM and ARM64 are totally different while PPC and PPC64 are basically identical) but at very least all the instruction encodings would be different, along with the actual translations (64bit math rather than 32, for example.)
64bit math would also have to be faked on ppc32, which is an... interesting task. The core problem is that ppc32 can't hold a single 64bit value, though it can do two 32bit ones.
No idea about graphics, that's not really my area.
I did some quick Googling, and while the PSX and N64 are both MIPS, the Nintendo 64 is, well, 64-bit. I'm not sure how similar the two archs are (ARM and ARM64 are totally different while PPC and PPC64 are basically identical) but at very least all the instruction encodings would be different, along with the actual translations (64bit math rather than 32, for example.)
64bit math would also have to be faked on ppc32, which is an... interesting task. The core problem is that ppc32 can't hold a single 64bit value, though it can do two 32bit ones.
No idea about graphics, that's not really my area.
obviously much better, since its an emulator that plays preety much anything.Stupid question but would the psx core have improved compatibility over wiisxr?
obviously much better, since its an emulator that plays preety much anything.
Same this side too, impossible to testTwo more things:
Dynarec bounty is now at 585
Also, I noticed a new mame2003-plus in the nightlies.
Wantedto try it out, but stumbled into a few issues.
First off, the MAME playlist is completely gone, even though I only changed the name of the RPX to load the ROMs.
Secondly, I cannot load any MAME ROM manually because RA doesn't detect the new mame2003-plus core as an emulator for the ZIP files.
Don't what else to do at the moment, perhaps it's just a matter of adding proper detection for said core into RA
Reduce the size/resolution of the thumbnails to around 300 px max in either width or height.Has anyone managed to successfully enable thumbnails and not have lag when navigating the xmb menus?
Nice idea, haven't thought of this. Photoshop processing will do.Reduce the size/resolution of the thumbnails to around 300 px max in either width or height.
Reduce the size/resolution of the thumbnails to around 300 px max in either width or height.
Nice idea, haven't thought of this. Photoshop processing will do.