Homebrew Official Retroarch WiiU (wip.)

ploggy

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I don't know, that's up to @LibretroRetroArc since he's the one who started the newer bounty (which has quite a large sum so far).
that bounty is for the PC Dynarec and is separate from ours, true it could help having that bounty finished first but it would still rely on the guy who makes it to port it to wiiu too?

--------------------- MERGED ---------------------------

It already has a Wii target in the makefile:

Code:
# Nintendo Wii
else ifeq ($(platform), wii)
TARGET := libretro_$(TARGET_NAME)_wii.a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
CFLAGS += -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__

So yes, it should be possible as this shows that it already is running under PPC architecture.
All that would be needed should be to add the proper flags I believe, although I'm not sure if that one would require more stuff to it.
@QuarkTheAwesome might know better about this than me for sure xD
It would be REALLY nice to see if this Core performs better than the current Mednafen one maybe just as a POC?
 

Columbo2811

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GUYS HELP ME 1.6.7 DOESN'T WORK. I TRIED TO DELETE THE retroarch.cfg FILE AND IT KEEPS COMING BACK HELP ME.
You came here calling this "a piece of shit" so no one will want to help you. Maybe next time ask politely for some assistance and I'm sure people would be willing. It runs perfectly for me I'm using the stable build 1.64 from here
https://buildbot.libretro.com/stable/1.6.4/nintendo/wiiu/ I don't run the all in one package I use individual cores as I believe that is so much stable and I never get any dsi errors (except Atari lynx running a second rom still)
Download the rpx version, the only core giving me problem from that build is the gen plus gx so I use 1.6.0 for that core only. What emulator/core are you trying to run?
 

ploggy

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It already has a Wii target in the makefile:

Code:
# Nintendo Wii
else ifeq ($(platform), wii)
TARGET := libretro_$(TARGET_NAME)_wii.a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
CFLAGS += -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__

So yes, it should be possible as this shows that it already is running under PPC architecture.
All that would be needed should be to add the proper flags I believe, although I'm not sure if that one would require more stuff to it.
@QuarkTheAwesome might know better about this than me for sure xD
Just looked at the PCSX-reArmed Core and that has a Wii Target too.. interesting :P
 

SapphireBulletBill

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You came here calling this "a piece of shit" so no one will want to help you. Maybe next time ask politely for some assistance and I'm sure people would be willing. It runs perfectly for me I'm using the stable build 1.64 from here
https://buildbot.libretro.com/stable/1.6.4/nintendo/wiiu/ I don't run the all in one package I use individual cores as I believe that is so much stable and I never get any dsi errors (except Atari lynx running a second rom still)
Download the rpx version, the only core giving me problem from that build is the gen plus gx so I use 1.6.0 for that core only. What emulator/core are you trying to run?
This better be good.
 
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I looked into PCSX already; sadly it's not that simple. I compiled it for my PowerMac (awesome testing platform!) and ran into nonstop issues with the implementation of it - they've rather severely hacked it with a custom dynarec for ARM/x86, and there isn't and easy way to get it back to vanilla. I did manage to get it "working" with major code changes, but the emulation was completely broken and wouldn't run my test game. Of course, it worked okay on x86 -_-
I asked Twinaphex about a new port, and he said he was more into Mednafen and getting that going. He also said that the bounty was explicitly for Mednafen, so porting PCSX wouldn't make a difference there.
 

ShadowOne333

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I looked into PCSX already; sadly it's not that simple. I compiled it for my PowerMac (awesome testing platform!) and ran into nonstop issues with the implementation of it - they've rather severely hacked it with a custom dynarec for ARM/x86, and there isn't and easy way to get it back to vanilla. I did manage to get it "working" with major code changes, but the emulation was completely broken and wouldn't run my test game. Of course, it worked okay on x86 -_-
I asked Twinaphex about a new port, and he said he was more into Mednafen and getting that going. He also said that the bounty was explicitly for Mednafen, so porting PCSX wouldn't make a difference there.
Was this PCSX1 or PCSX Rearmed?
or did both have the same issue?
 
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ploggy

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I looked into PCSX already; sadly it's not that simple. I compiled it for my PowerMac (awesome testing platform!) and ran into nonstop issues with the implementation of it - they've rather severely hacked it with a custom dynarec for ARM/x86, and there isn't and easy way to get it back to vanilla. I did manage to get it "working" with major code changes, but the emulation was completely broken and wouldn't run my test game. Of course, it worked okay on x86 -_-
I asked Twinaphex about a new port, and he said he was more into Mednafen and getting that going. He also said that the bounty was explicitly for Mednafen, so porting PCSX wouldn't make a difference there.

Was this PCSX1 or PCSX Rearmed?
or did both have the same issue?

Well that's disappointing lol If that's the case then the only choice we have left is a standalone port of the PCSX Emulator? and that would be an big undertaking :( and highly unlikely to happen.

So we're back to the Mednafen Core Dynarec then :P
 
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