Stop using NSP
Code Region 00:
Address: 000000020a1a2000-000000020a9dd000
Name: nro
Build Id: D5BD538F2998488F7B9F01648629AE3CF66A38DE000000000000000000000000
Stop using NSP
Several parts in this log look wrong
It should never have this addr spaceCode:Code Region 00: Address: 000000020a1a2000-000000020a9dd000 Name: nro Build Id: D5BD538F2998488F7B9F01648629AE3CF66A38DE000000000000000000000000
Yea don't do that.I'm basically using forwarders for every N64 rom/game i'm using.
I tried to use Retroarch through HBL instead and now i just get the Atmosphere Crash screen everytime.
You basically do a bunch of stuff we told ya not to do.I'm basically using forwarders for every N64 rom/game i'm using.
I tried to use Retroarch through HBL instead and now i just get the Atmosphere Crash screen everytime.
Try changing the setting *before* starting a game. New GLideN64 has problems with GL context re-init, video threaded reinitialized the context so it could be coming from there.I'm basically using forwarders for every N64 rom/game i'm using.
I tried to use Retroarch through HBL instead and now i just get the Atmosphere Crash screen everytime.
Yea don't do that.
Yea don't do that.
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You basically do a bunch of stuff we told ya not to do.
Follow the official install guide.
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Try changing the setting *before* starting a game. New GLideN64 has problems with GL context re-init, video threaded reinitialized the context so it could be coming from there.
Also your NSP's have wrong flags. So don't use them.
https://docs.libretro.com/guides/install-libnx/is the official install guide the one on Page 1 for Mupen64Plus-Next or is that out of date now?
Everything is working again now! although how would i go about fixing the flags in my NSP files?
or is it not worth doing and just going through HBL>Retroarch instead?
https://docs.libretro.com/guides/install-libnx/
We don't officially support the use of NSP, so I don't advice to use it to begin with.
You'd need to check which flags in the json are missmatching fron hbloader.
Re-Init problem also only seem to appear on switch, not on PC.
Hmm for some reason I haven't been able to find the cfg file on the SD. I'll keep looking, but do you know the folder it'd be in?How is this done? Is this with Dolphin?
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Also on page 1 of this thread are recommended settings. Find the cfg file on your SD and copy and paste those settings using a text editor.
Hmm for some reason I haven't been able to find the cfg file on the SD. I'll keep looking, but do you know the folder it'd be in?
Did you figure it out? I just finished setting up thumbs for a few of my cores but I can't get the mame thumbs to show up either? All the other cores are fine.Is someone else having problems for mame to display thumbnails?
Do someone has settings to improve speed for GoldenEye?
For rumble you need to set rumble in core options for player one and go to your switch systems settings -> controllers -> turn vibration off and on again.
Needs to be done once per HOS reboot (libnx missing some init
Apparently Framebuffer Emulation is better off being on with some games, but generally you could start with that being off and threaded video being on. That should get you most of the way there from stock settings.With the new core coupled with new settings available for N64, is there a recommended set of settings to start from? I haven't fiddled with anything since the extra FBemu stuff was added (and I didn't touch any of that stuff either).
you didnt.