Homebrew RetroArch Switch

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i have tested this new core and it crashed retroarch
same for me crashed when loading the content, but i guess it is because i dont use the latest retroarch nigthly
6.2, atmosphere, homebrew.nsp

surprised and happy to see this core to be developed!
 
developed
same for me crashed when loading the content, but i guess it is because i dont use the latest retroarch nigthly
6.2, atmosphere, homebrew.nsp

surprised and happy to see this core to be developed!
Try title replacement, curious if its a bitch with nsp now too
 
Hi has anyone got Shadowman running and if they have could they tell me what settings they are using please, Ive got it running using the new settings which have recently been posted but every time I go into the retroarch options and then back into the game half of the screen disappears . This can be solved by never going into the options but that is not entirely practical , and sometimes I think the camera is playing catch up when the character is running.

Also I thought Donkey Kong 64 worked fine but after just testing it the camera doesn’t flow its constantly playing catch up, does anyone know what’s going on there. Other games are working beautifully for example SM64 Mario Kart and F1 Grand Prix . Many thanks for any help and insite you can offer .

Don't know if it helps, but for the old RetroArch there was a workaround:
DK64 Camera Issue workaround:
- Start ROM
- Turn FBEmu On
- Set RDRAM Depth stuff: Software (fromMem does not work)
- Close ROM & start ROM again
- Get ingame
- Do a Savestate
- Turn FBEmuoff, RDRAM stuff back or whatever
- Close ROM & start ROM again
- Load Savestate
- Stays fixed whenever u load that Savestate
 
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Try title replacement, curious if its a bitch with nsp now too

It crashes after I load the rom. I am using title replacement and a nightly version of retroarch.
I have the hekate beta version with the svcControlCodeMemory patch. And N64 emulation works stutterfree for me with the specific mupen64plus-next build that you posted on twitter.

Maybe it's just a bad rom. I only tested Pokemon SoulSilver so far
 
It crashes after I load the rom. I am using title replacement and a nightly version of retroarch.
I have the hekate beta version with the svcControlCodeMemory patch. And N64 emulation works stutterfree for me with the specific mupen64plus-next build that you posted on twitter.

Maybe it's just a bad rom. I only tested Pokemon SoulSilver so far
I tested only new super Mario, but the rom works with another emulators.
 
Don't know if it helps, but for the old RetroArch there was a workaround:
DK64 Camera Issue workaround:
- Start ROM
- Turn FBEmu On
- Set RDRAM Depth stuff: Software (fromMem does not work)
- Close ROM & start ROM again
- Get ingame
- Do a Savestate
- Turn FBEmuoff, RDRAM stuff back or whatever
- Close ROM & start ROM again
- Load Savestate
- Stays fixed whenever u load that Savestate

Many thanks for that I do remember reading that now quite a while back, I’ll give it a go later . May try it for shadow man too.

Anyone got decent performance out of Banjo Tooie yet , it runs not bad on maximum overclock but with terrible slowdown in some areas
 
@Csmrcc @DaniPoo you guys are most likely missing the BiOS files, see here: https://docs.libretro.com/library/melonds/
Lol, you are right, i even have the bios on the melonds homebrew folder, but didnt remember to put them in retroarch core/system too, lets try it. Now everything fine.
@m4xw
tested with overclock high performance, stutter sound always, fps:
new super mario: intro and menu 25, game 30
mario kart: menu 50, game 20
lego indiana jones: menu 35, game 26
Tetris ds: menu 59, game 43
I am really impressed :O
 
oh, i didn't know that, may be i'll try that one day..but the method with renaming save for another disc definately works for re2, gl
You, my friend, are absolutely amazing. That did it. It worked! I can finally finish out the game and beat both scenario B's. I could hug you. Screw it. I'm gonna hug you.

*Digital hug*
 
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Many thanks for that I do remember reading that now quite a while back, I’ll give it a go later . May try it for shadow man too.

Anyone got decent performance out of Banjo Tooie yet , it runs not bad on maximum overclock but with terrible slowdown in some areas

Same here... some scenes with Banjo Tooie are really cool and smooth but overall its not worth to play it with such slowdowns... May be don't have the final settings for that game or there are maybe some more improvements outstanding
 
Lol, you are right, i even have the bios on the melonds homebrew folder, but didnt remember to put them in retroarch core/system too, lets try it. Now everything fine.
@m4xw
tested with overclock high performance, stutter sound always, fps:
new super mario: intro and menu 25, game 30
mario kart: menu 50, game 20
lego indiana jones: menu 35, game 26
Tetris ds: menu 59, game 43
I am really impressed :O
... impressed? lol.
More like feelsBadMan
 

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