RetroArch Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by ShadowOne333, Dec 30, 2017.

  1. iluvfuzz

    iluvfuzz GBAtemp Regular

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    Ahh thats what I figured but I'd thought I'd ask anyway. Thanks

    Is there a compatibility guide for retroarch cores anywhere? or would they even apply to the switch version?
     
  2. Ninn

    Ninn GBAtemp Fan

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    You can find compatible lists For PCSX Reloaded and Muppen64plus, but the ones i have seen are outdated. Most games run fine tho, so its not needed. Fighting Force runs fine on PCSX Reloaded. ON Muppen64plus Next you need to OC to 1785MHz, but still has some slow down.

    Hmm, i wonder which version of Fighting Force is better, the N64 or Ps1.

    Edit: Fighting Force n64 vs ps1 https://gamefaqs.gamespot.com/boards/204-classic-gaming/74577324
     
    Last edited by Ninn, Jun 4, 2019
  3. kevinbrew

    kevinbrew GBAtemp Fan

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    Your gonna love the ppsspp core. heres a compatability list
    https://report.ppsspp.org/
     
  4. AnotherAlternative

    AnotherAlternative Member

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    May 29, 2019
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    @m4xw, not sure if it's a bug or not but when trying the Lord of Apocalypse fan translation I couldn't get the text to show up, instead it's blank even when using the official psp fonts.
    I tested this with the latest core update from the nightly with stock settings and nothing appears, I tried it later on ppsspp on windows and the text shows up normally, the game plays fine but text isn't appearing for some reason.
     
  5. psbernitz

    psbernitz Member

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    Is the state of goldeneye because the lack of optimization or will it stay like that forever?
     
  6. pinbi7

    pinbi7 GBAtemp Regular

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    I heard it works fine on lakka if ur willing to change os
     
  7. kevinbrew

    kevinbrew GBAtemp Fan

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    Nov 14, 2016
    is there any special settings for SSX On Tour and Tony Hawks Pro skater 2 underground?
    SSX runs at full speed but has graphical issues.
    Tony Hawk Runs fine but crashes retroarch.
    Am using the correct roms recommended on the ppsspp caompatability list.

    UPDATE; Tony hawks only crashes when you go to training mode, rest of game is flawless.
     
    Last edited by kevinbrew, Jun 4, 2019
  8. mattyxarope

    mattyxarope Advanced Member

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    Is it possible to compile the latest version of MAME for Retroarch? They added support for Konami System 573 which is HUGE!
     
    lordelan likes this.
  9. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    What MAME specifically?
    Main, 2019, 2015, 2013, 2003, 2003 Plus... ?
     
  10. mattyxarope

    mattyxarope Advanced Member

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    Main MAME I believe. Which I'm not sure is a supported core. Also I'm not sure how the other MAME branches work off of the main version.

    https://github.com/mamedev/mame/pull/5055
     
    Last edited by mattyxarope, Jun 4, 2019
  11. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    Sadly it's not in RetroArch yet.
    First, the RetroArch repo would have to synced up with the main repo by mamedev.
    The libretro repo is around 900 commits behind, so it's unlikely we'll see said update soon for Mame in RetroArch unless they sync up with main.

    That said, you could probably keep an eye out for the Libretro repository and see if the commit/update appears:
    https://github.com/libretro/mame/commits/master
     
    lordelan and mattyxarope like this.
  12. mattyxarope

    mattyxarope Advanced Member

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    Aww shucks. Ok. Thanks for the info.
     
    ShadowOne333 likes this.
  13. EmulateLife

    EmulateLife GBAtemp Psycho!

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    I was just curious about Retroarch games taking up 64 mb for each game on my internal nand under saves. I have forwarders using nro2nsp I'm not sure if that is why or does every Retroarch game you play take that much space regardless. I have hundreds of forwarders and it adds up as far as taking up space on my nand. I think it's a forwarder thing though because Reicast games also take up 64 mb each. Just wondering why they do that.
     
    Last edited by EmulateLife, Jun 4, 2019
  14. stick267

    stick267 GBAtemp Advanced Fan

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    I'd assume it's the NSP forwarders. The ROM filesize is what it is.
     
  15. EmulateLife

    EmulateLife GBAtemp Psycho!

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    It's not the rom filesize. Regardless if it's a PS1 rom or NES rom or Gameboy rom it takes up the same 64 mb per game but I agree it's the forwarder. Maybe I should ask re.lax.
     
  16. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    It's how the forwarder works.
    It doesn't matter what kind of ROM it is, the forwarder created and whatever tool you used creates them of that size.

    The ROMs and everything else have nothing to do, as the forwarder is just that, a forwarder to tell the NSP where to look for that specific game in your SD card.

    What method did you use to make the forwarders?
    Are you using this one?
    https://gbatemp.net/threads/generate-retroarch-nsp-forwarders-with-proper-icon-and-title.528775/
     
  17. EmulateLife

    EmulateLife GBAtemp Psycho!

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    No I use nro2nsp made by @re.lax.

    It doesn't take up the 64 mb when you create the forwarder and install the nsp, but when you launch the game it does after. You can delete it but of course the next time you launch the game there'll be 64 mb taken.
     
    Last edited by EmulateLife, Jun 4, 2019
  18. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    Try with the one above and see if the NSPs generated consume less space than with NRO2NSP
     
  19. EmulateLife

    EmulateLife GBAtemp Psycho!

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    I'll try it if I need to make a new forwarder for a different game. No way I'm going to uninstall the hundreds I already made. Thanks for the suggestion though.
     
  20. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    You can at least create one for a game you already made, and compare sizes once the NSP is made, no need to reinstall it. Just for comparison's sake.
     
    Csmrcc likes this.
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