Homebrew RetroArch Switch

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Ahh thats what I figured but I'd thought I'd ask anyway. Thanks

Is there a compatibility guide for retroarch cores anywhere? or would they even apply to the switch version?
You can find compatible lists For PCSX Reloaded and Muppen64plus, but the ones i have seen are outdated. Most games run fine tho, so its not needed. Fighting Force runs fine on PCSX Reloaded. ON Muppen64plus Next you need to OC to 1785MHz, but still has some slow down.

Hmm, i wonder which version of Fighting Force is better, the N64 or Ps1.

Edit: Fighting Force n64 vs ps1 https://gamefaqs.gamespot.com/boards/204-classic-gaming/74577324
 
Last edited by Ninn,
@m4xw, not sure if it's a bug or not but when trying the Lord of Apocalypse fan translation I couldn't get the text to show up, instead it's blank even when using the official psp fonts.
I tested this with the latest core update from the nightly with stock settings and nothing appears, I tried it later on ppsspp on windows and the text shows up normally, the game plays fine but text isn't appearing for some reason.
 
is there any special settings for SSX On Tour and Tony Hawks Pro skater 2 underground?
SSX runs at full speed but has graphical issues.
Tony Hawk Runs fine but crashes retroarch.
Am using the correct roms recommended on the ppsspp caompatability list.

UPDATE; Tony hawks only crashes when you go to training mode, rest of game is flawless.
 
Last edited by kevinbrew,
Main MAME I believe. Which I'm not sure is a supported core. Also I'm not sure how the other MAME branches work off of the main version.

https://github.com/mamedev/mame/pull/5055
Sadly it's not in RetroArch yet.
First, the RetroArch repo would have to synced up with the main repo by mamedev.
The libretro repo is around 900 commits behind, so it's unlikely we'll see said update soon for Mame in RetroArch unless they sync up with main.

That said, you could probably keep an eye out for the Libretro repository and see if the commit/update appears:
https://github.com/libretro/mame/commits/master
 
Sadly it's not in RetroArch yet.
First, the RetroArch repo would have to synced up with the main repo by mamedev.
The libretro repo is around 900 commits behind, so it's unlikely we'll see said update soon for Mame in RetroArch unless they sync up with main.

That said, you could probably keep an eye out for the Libretro repository and see if the commit/update appears:
https://github.com/libretro/mame/commits/master

Aww shucks. Ok. Thanks for the info.
 
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I was just curious about Retroarch games taking up 64 mb for each game on my internal nand under saves. I have forwarders using nro2nsp I'm not sure if that is why or does every Retroarch game you play take that much space regardless. I have hundreds of forwarders and it adds up as far as taking up space on my nand. I think it's a forwarder thing though because Reicast games also take up 64 mb each. Just wondering why they do that.
 
Last edited by EmulateLife,
I was just curious about Retroarch games taking up 64 mb for each game on my internal nand under saves. I have forwarders using nro2nsp I'm not sure if that is why or does every Retroarch game you play take that much space regardless. I have hundreds of forwarders and it adds up as far as taking up space on my nand. I think it's a forwarder thing though because Reicast games also take up 64 mb each.
I'd assume it's the NSP forwarders. The ROM filesize is what it is.
 
It's not the rom filesize. Regardless if it's a PS1 rom or NES rom or Gameboy rom it takes up the same 64 mb per game but I agree it's the forwarder. Maybe I should ask re.lax.
 
It's not the rom filesize. Regardless if it's a PS1 rom or NES rom or Gameboy rom it takes up the same 64 mb per game but I agree it's the forwarder. Maybe I should ask re.lax.
It's how the forwarder works.
It doesn't matter what kind of ROM it is, the forwarder created and whatever tool you used creates them of that size.

The ROMs and everything else have nothing to do, as the forwarder is just that, a forwarder to tell the NSP where to look for that specific game in your SD card.

What method did you use to make the forwarders?
Are you using this one?
https://gbatemp.net/threads/generate-retroarch-nsp-forwarders-with-proper-icon-and-title.528775/
 
No I use nro2nsp made by @re.lax.

It doesn't take up the 64 mb when you create the forwarder and install the nsp, but when you launch the game it does after. You can delete it but of course the next time you launch the game there'll be 64 mb taken.
 
Last edited by EmulateLife,
I'll try it if I need to make a new forwarder for a different game. No way I'm going to uninstall the hundreds I already made. Thanks for the suggestion though.
 
I'll try it if I need to make a new forwarder for a different game. No way I'm going to uninstall the hundreds I already made. Thanks for the suggestion though.
You can at least create one for a game you already made, and compare sizes once the NSP is made, no need to reinstall it. Just for comparison's sake.
 
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