Ahh thats what I figured but I'd thought I'd ask anyway. ThanksDoesn't matter where you put them, Retroarch will see them.
Is there a compatibility guide for retroarch cores anywhere? or would they even apply to the switch version?
Ahh thats what I figured but I'd thought I'd ask anyway. ThanksDoesn't matter where you put them, Retroarch will see them.
You can find compatible lists For PCSX Reloaded and Muppen64plus, but the ones i have seen are outdated. Most games run fine tho, so its not needed. Fighting Force runs fine on PCSX Reloaded. ON Muppen64plus Next you need to OC to 1785MHz, but still has some slow down.Ahh thats what I figured but I'd thought I'd ask anyway. Thanks
Is there a compatibility guide for retroarch cores anywhere? or would they even apply to the switch version?
Your gonna love the ppsspp core. heres a compatability listAhh thats what I figured but I'd thought I'd ask anyway. Thanks
Is there a compatibility guide for retroarch cores anywhere? or would they even apply to the switch version?
Is the state of goldeneye because the lack of optimization or will it stay like that forever?
What MAME specifically?Is it possible to compile the latest version of MAME for Retroarch? They added support for Konami System 573 which is HUGE!
What MAME specifically?
Main, 2019, 2015, 2013, 2003, 2003 Plus... ?
Sadly it's not in RetroArch yet.Main MAME I believe. Which I'm not sure is a supported core. Also I'm not sure how the other MAME branches work off of the main version.
https://github.com/mamedev/mame/pull/5055
Sadly it's not in RetroArch yet.
First, the RetroArch repo would have to synced up with the main repo by mamedev.
The libretro repo is around 900 commits behind, so it's unlikely we'll see said update soon for Mame in RetroArch unless they sync up with main.
That said, you could probably keep an eye out for the Libretro repository and see if the commit/update appears:
https://github.com/libretro/mame/commits/master
I'd assume it's the NSP forwarders. The ROM filesize is what it is.I was just curious about Retroarch games taking up 64 mb for each game on my internal nand under saves. I have forwarders using nro2nsp I'm not sure if that is why or does every Retroarch game you play take that much space regardless. I have hundreds of forwarders and it adds up as far as taking up space on my nand. I think it's a forwarder thing though because Reicast games also take up 64 mb each.
It's how the forwarder works.It's not the rom filesize. Regardless if it's a PS1 rom or NES rom or Gameboy rom it takes up the same 64 mb per game but I agree it's the forwarder. Maybe I should ask re.lax.
Try with the one above and see if the NSPs generated consume less space than with NRO2NSPNo I use nro2nsp made by @re.lax.
You can at least create one for a game you already made, and compare sizes once the NSP is made, no need to reinstall it. Just for comparison's sake.I'll try it if I need to make a new forwarder for a different game. No way I'm going to uninstall the hundreds I already made. Thanks for the suggestion though.