[ENG] Lord of Apocalypse

Discussion in 'PSP - Hacking & Homebrew' started by Serberker, Jan 21, 2019.

  1. Serberker
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    Serberker Member

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    Jan 13, 2019
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    Last edited by Serberker, Mar 9, 2019
  2. m4rc0

    m4rc0 Advanced Member

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    Oct 17, 2014
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    Woa!
    Will be a ful patch or only a menĂ¹ patch?
     
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  3. Malckyor

    Malckyor GBAtemp Regular

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    Sep 19, 2018
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    I want to know too and please say that this isn't only texture mod for the emulator.
     
  4. Serberker
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    Serberker Member

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    Managed to crack the game today :D
    So this post is just a little proof, that it is possible, after like 7years. I will keep it updated, so check back for progress every now and then.
    It is a text patch, dw. No external textures are used.

    Now it is just a matter of time.
    Still need to polish the code of my repacker. Mostly written in python3.
    First I'm planning to release a version with all menus and items translated. (quests too)

    Then if there is interest, (and help) the dialogs will be translated too.
    Will see how important / requested it is. If you recall MH3rd had everything translated except the dialogs.
    They simply didn't really add much to the gameplay.
     
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  5. Malckyor

    Malckyor GBAtemp Regular

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    Sep 19, 2018
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    Oh, finally someone did it, congrats! I'll keep checking for any news.

    I hope you can do it with no problem and release some beta versions for us (me) to test. I'm waiting for this for a long time.

    I know that every translation project focus first on the gameplay and then if there is interest and some dedications then perhaps the story could be translated. but as I always say: take your time, we don't hurry you and so you can do your best to just focus on finishing it.
     
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  6. Serberker
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    Serberker Member

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    p2.
     
    Last edited by Serberker, Jan 22, 2019
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  7. ExData7

    ExData7 Advanced Member

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    Jan 10, 2017
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    Is the Vita versions files the same as this one?

    Sent from my GT-I9505 using Tapatalk
     
  8. Ace_Ssasin

    Ace_Ssasin Advanced Member

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    Oct 3, 2018
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    wow, this is cool
     
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  9. Serberker
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    I have no idea, but since the Vita can play psp games, I believe you could get the downgraded (psp) version working on it.
     
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  10. Malckyor

    Malckyor GBAtemp Regular

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    @Ace_Ssasin-kun, are interested in doing a HD texture mod for this project too? Someone just asked me about some HD texture hack for this project too.
     
    Last edited by Malckyor, Jan 22, 2019
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  11. Ace_Ssasin

    Ace_Ssasin Advanced Member

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    Oct 3, 2018
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    yea i am interesting on this game too, why not? especially if there's english patch for this game
     
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  12. Malckyor

    Malckyor GBAtemp Regular

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    You'll make a LOT of people happier with this, like with the Toukiden Kiwami project.

    Then I wish you both @Serberker and @Ace_Ssasin good luck with it.
     
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  13. Darksabre72

    Darksabre72 Blue Falcon

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    Nov 26, 2016
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    just took a look at some gameplay, and i gotta say can't wait for this to be translated.
     
  14. Malckyor

    Malckyor GBAtemp Regular

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    Sep 19, 2018
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    I did record 3 bosses... hum... if you never played it, then you'll love it, it's a lot better than Lord of Arcana.
     
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  15. Serberker
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    Serberker Member

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    Jan 13, 2019
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    Translations are welcome! - because I don't know japanese.

    I don't want to Google translate the game, so I ask for your help on this.

    Check the attached files.
    This is not all the ingame text, just a small chunk of it. (I'd say its 1/5th)

    You can send back the translated files here ( or in message).
    The more versions I get, the better will be the final quality of the game.
    I'll have one supercopy of each file, in which I'll merge in the best translations.

    Some characters couldn't be encoded in the txt file. These are marked as {ESC} = escape characters.
    They represent PSP's buttons in the game, e.g: press X to dodge. - or at least some of are

    Additional markings: you don't have to modify these
    FE FF = newline. This is how the game controls how much text will be displayed in one line. ( it is really usefull, as it helps to avoid text overflow on the screen)
    FF FF = end of dialog

    Moved the file to the updated post!
     
    Last edited by Serberker, Jan 27, 2019
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  16. Serberker
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    Serberker Member

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    Jan 13, 2019
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    Managed to uncover more of the dialog file's secrets.
    Discovered special character:
    FA FF __ __ __ __ __ __

    The original values were the following: FA FF 64 00 FF 00 64 00
    Converthing these values to decimal make up the color which you can see on the left side of the p6 picture.
    64 00 (hex) -> 100(dec)
    FF 00 (hex) -> 255(dec)
    64 00 (hex) -> 100(dec)

    As an experiement I changed the middle value to zero, and the game rendered the text in a blue-ish color :D
     

    Attached Files:

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    • p7.
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    • xx.
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    Last edited by Serberker, Jan 27, 2019
  17. Ace_Ssasin

    Ace_Ssasin Advanced Member

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    Oct 3, 2018
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    wow, so you can change the colors of text too?
     
  18. Serberker
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    Serberker Member

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    Jan 13, 2019
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    Yep.

    The color change is mostly used in the quest descriptions, to emphasize objectives.

    Updated the text files with this discovery.
    There are still some unknown characters, but it is only the matter of time.
     

    Attached Files:

    Last edited by Serberker, Jan 27, 2019
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  19. Killrain

    Killrain Newbie

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    Jan 26, 2019
    Poland
    Looks awesome!
    Waiting for patch.
     
  20. sephurchin

    sephurchin GBAtemp Fan

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    Sep 28, 2015
    United States
    World V
    Congrats on finally getting this cracked!. A lot of people, including myself, tried for years and failed. I'll jump on as a translator to help you out. This is exiting!
     
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